Project 1999

Go Back   Project 1999 > General Community > Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 04-23-2019, 05:04 PM
deven1313 deven1313 is offline
Aviak


Join Date: Jan 2019
Posts: 75
Default Determining a mob's level by looking at their damage?

I have seen a couple of old threads on this topic, but the math doesn't seem to add up to what I am seeing. Does anyone have the correct formula(s) for determining a mob's level by looking at the damage they do?
  #2  
Old 04-23-2019, 05:24 PM
snyder43 snyder43 is offline
Sarnak


Join Date: Jun 2011
Posts: 323
Default

For normal Classic and Kunark mobs, it is:

Mob Level = Max Damage / 4 + 15

For example, a mob that does 116 max damage...

Mob Level = 116 / 4 + 15
= 29 + 15
= 44

I know this works for level 40+ mobs, but I am not sure for levels below that.

I have no idea what it is for Velious mobs.
  #3  
Old 04-24-2019, 05:20 AM
Swish2 Swish2 is offline
Planar Protector

Swish2's Avatar

Join Date: May 2014
Posts: 1,745
Default

Quote:
Originally Posted by snyder43 [You must be logged in to view images. Log in or Register.]
For normal Classic and Kunark mobs, it is:

Mob Level = Max Damage / 4 + 15

For example, a mob that does 116 max damage...

Mob Level = 116 / 4 + 15
= 29 + 15
= 44

I know this works for level 40+ mobs, but I am not sure for levels below that.

I have no idea what it is for Velious mobs.
This is good info, and very much worth checking if you're in a new zone on your enchanter/necro/druid/etc doing some charming. While the mob's name can sometimes be a giveaway to what the lower and higher versions of something are, the max damage it hits for is certainly an indicator too [You must be logged in to view images. Log in or Register.]
__________________
  #4  
Old 04-24-2019, 05:43 AM
fastboy21 fastboy21 is offline
Planar Protector

fastboy21's Avatar

Join Date: Nov 2009
Posts: 1,902
Default

When charming on my necro and enchanter in the mid 50s I would always watch the max hit of a new pet and my target...

if the mob can hit for 144 it is usually high enough lvl to summon (which is important to know when charm solo'ing). if the max hit was only 140 or less it wouldn't, even if it was of the same type (spectral knights in KC or bugs at NG, for example).

Not sure what that translates to in exact lvl, but the max hit was def a function of the lvl of the mob and 144 meant it was high enough lvl to summon.
  #5  
Old 04-24-2019, 06:15 AM
ZiggyTheMuss ZiggyTheMuss is offline
Fire Giant

ZiggyTheMuss's Avatar

Join Date: Jul 2016
Posts: 509
Default

140 is level 50, how I like my pets. Maybe I’m a big puss puss.
__________________
"Another fairy who thinks everyone in the game should get a ban if they didn't touch dicks before a raid." -Drest/Toothed, 2019
  #6  
Old 04-24-2019, 07:00 AM
JickFromTholuxe JickFromTholuxe is offline
Aviak

JickFromTholuxe's Avatar

Join Date: Mar 2012
Location: Midtown, Manhattan, NYC
Posts: 78
Default

Here's how I know how to do it, but I don't know how well this holds for mobs under 40, mobs in Velious, or the types named mobs you'll find that are 60+.

Each level corresponds to 4 points of damage.
A level 40 mob hits for 100.
A level 50 mob hits for 140.
A level 52 mob would hit for 148, a level 55 mob would for 160, etc.

This above description is hopefully easier to remember than a formula.

I'd love to know myself when the formula above breaks down, if anyone knows!
__________________
[60 Phantasmist] Jick
[54 Rake] Meanbean
[51 Cavalier] Nicomachus
[35 Wizard] Xenk
[21 Necromancer] Xick
[59 Luminary] Problem
[30 Monk] Solution
  #7  
Old 04-24-2019, 10:36 AM
deven1313 deven1313 is offline
Aviak


Join Date: Jan 2019
Posts: 75
Default

Quote:
Originally Posted by snyder43 [You must be logged in to view images. Log in or Register.]
For normal Classic and Kunark mobs, it is:

Mob Level = Max Damage / 4 + 15

For example, a mob that does 116 max damage...

Mob Level = 116 / 4 + 15
= 29 + 15
= 44

I know this works for level 40+ mobs, but I am not sure for levels below that.

I have no idea what it is for Velious mobs.
Excellent, thanks!
  #8  
Old 04-24-2019, 03:48 PM
Oleris Oleris is offline
Planar Protector

Oleris's Avatar

Join Date: Dec 2013
Location: Anaheim ด้้้้้็็็็็้้
Posts: 1,376
Default

If you sit down, they will hit you for their max damage. This is how you test charm level caps for zones like Kael.
__________________
<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard

Halloween 2015 event: https://www.twitch.tv/videos/23440971

PL service
https://www.project1999.com/forums/s...d.php?t=313502
  #9  
Old 04-26-2019, 10:21 AM
deven1313 deven1313 is offline
Aviak


Join Date: Jan 2019
Posts: 75
Default

This must not hold true for animations. 'Kintaz's Animation' (level 49 spell) hits for max of 52 which would make him only level 28. In Xornn's Enchanter guide it says, "The 52 hitter is a 38th summon, leaving the level range at 34th to 38th."

I wonder how the guide comes to the conclusions that the pet is level 38 if it hits for 52?
  #10  
Old 04-26-2019, 10:49 AM
Jimjam Jimjam is online now
Planar Protector

Jimjam's Avatar

Join Date: Jul 2013
Posts: 5,592
Default

Pets have a lower max hit by level than NPCs, generally speaking.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:42 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.