#5021
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After raiding the same instanced content for months on end, people get what they want and stop bidding on things, spending drops considerably as time goes on because bidding has decreased. Now that you've reached that point you just introduced double DKP earning on top of an already earnings inflated pool. Grats on your inflated DKP system though, it sounds wonderful. | |||
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#5023
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There are a few differences in OGC's DKP system compared to most. For starters its impossible to buy scrap loot at 1 dkp. Minimum bid is 35 atm and I believe it scales up every expansion. You spend 35 dkp or the item gets banked/destroyed. One of several anti-inflation measures put in place. Also like Naudee said like 2 pages ago you don't earn DKP per boss its per 30 mins of raiding. So as you get more and more efficient at clearing the content and better geared you'll naturally spend less time raiding and earn less DKP unless you choose to kill additional targets to fill the time. But it doesn't seem like there's much content we're super interested in doing that we can't get done in our regular scheduled programming.
When I finished my app period I had somewhere around 700 dkp saved up. Highest cleric atm has like 1500 I think? Not exactly insurmountable. It's basically 2 months of raiding. Nobody has some insane pile of DKP such that nobody else will ever be able to catch them or outbid them on things. Also I think there's a max amount u can bid on a single item anyway. Doesn't happen often but I think it goes to officer discretion when you hit that point. Hasn't happened once since I joined that I'm aware of. | ||
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#5024
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Besides, doesn't it just punish the 20%ers who weren't going to get the best loot anyway? | |||
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#5025
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in the end, i dont know why you guys give a shit what we do with our dkp system, we are fine with it and you dont make a fuck in the equation so /shrugs
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#5026
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#5027
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The only issue i can see with our dkp system is it prevents you from dragging your alts along for free rot loots. as someone with a shit ton of alts, im ok with this, if i want gear for them i can bid min on rots for them
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#5028
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This becomes the uber-content. The race to be the first/fastest to complete the newest releases content. That's how EQ has been since instancing. What keeps them around for the farm period inbetween expansions is the guild/friends you are hanging out with and gearing up for the next release. Now granted, this thread is retarded because comparing instanced and open world raids is dumb. But yea, direct competition for mobs changed to become who can do it faster or more efficiently in their own instance, which is really a much better way of measuring your dick. Especially when you compare it to how it's done on this server... I'd much rather see A/A posting their time from first kill to complete ToV clear rather than who won some races that week. I think at this point a full ToV clear could be done in less than 2 hours using the strats currently used, if you got in a rhthym. Likewise I think VP could probably be done in <30minutes if you got in a rhthym. Those would be things worth posting about. At the same time, the CSGs and Venerates of the world who couldn't give a flying fuck about kill times would be able to post "we raided NToV on Tuesday, Wednesday and Thursday, crawling the zone like it was intended. Grats these guys on Vulak loot!" Instances let you make the game the way you want it to be played, and if you want a challenge or competitive dickwagging fest, you can insert that into your gameplay.
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#5029
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