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  #11  
Old 08-18-2018, 08:29 PM
Snagglepuss Snagglepuss is offline
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Originally Posted by Muggens [You must be logged in to view images. Log in or Register.]
Make a warrior and join auld lang syne
This for the grouping route.

However, I think Paladins are a very underrated grouping class and arguably the best exp group tank. Blind and stun are amazing aggro. Furthermore, LoH and heals are incredible for saving your group from wiping. You have utility spells, great, cheap, aggro generation, and low expectations of DPS output, which is great because you won't have good weapons anyway.
  #12  
Old 08-18-2018, 09:01 PM
Cyph Cyph is offline
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Much love for Paladins over here, a good Paladin is worth their weight in gold.
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  #13  
Old 08-18-2018, 11:54 PM
Insaiyan Insaiyan is offline
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Hello again, ty for the replies. It is nice to read the different perspectives while I make up my mind.

To give a little background, I started with a druid which I got to level 14. Was enjoying it a good bit, that is until I realized it might be a little too many buttons for me to press and was making my hands even more sore after I came home from work. It's hard to explain, I used to be a power gamer in my hay-day but can't really to it like that anymore. I need to play something with a little less button pressing --certainly not a class that requires a lot of actions per minute or relies on kiting.

I want to play something that might have the ability to go off on its own from time to time and solo, mainly because I may have to take a break and disrupt a group if my hands start aching or something like that. It isn't really necessary if I go untwinked, but I'm not the type of person who will run around begging people for items and I do enjoy a challenge from time to time within reason. The main reason I emphasized untwinked was due to budget issues.

I've read about almost every class, except for wizards (lol), can't really make up my mind. I was trying to simplify things with my initial post but more research reveals what I want may need a compromise of some sort. I'm not a "solo" only type of player, but I am a complete noob and don't want to hold anyone back with my lack of game knowledge when it comes to zones, my class, or being poorly equipped. Idk.

To me it's not so much about the speed of reaching end game, but I would like to enjoy the journey getting there. It would actually bother me though, I think, if I couldn't take on blue con mobs to farm up plat for myself when grouping isn't an option due to w/e different factors. I think I'm more drawn to melee simply because even as a level 14 druid I could tell there was going to be a lot going on with the class (which feels awesome btw) that I might not be physically capable of doing due to these dang hands.

Pretty sure I'm ranting now, just trying to give more info I suppose. I just wanted to try to explain a little further--- and why kiting, fearing, or rooting was unappealing to me. My "style" is much more the "stand your ground" until the last possible moment and then make a run for it only if the situation looks dire. It almost seems like it's between SK and Pally at this point, leaning towards paladin even though it's less damage... but I really really don't want to have to kite stuff on a regular basis
  #14  
Old 08-19-2018, 12:04 AM
Varren Varren is offline
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I’d go monk if I were you
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  #15  
Old 08-19-2018, 12:34 AM
Topgunben Topgunben is offline
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Quote:
Originally Posted by Insaiyan [You must be logged in to view images. Log in or Register.]
Hello again, ty for the replies. It is nice to read the different perspectives while I make up my mind.

To give a little background, I started with a druid which I got to level 14. Was enjoying it a good bit, that is until I realized it might be a little too many buttons for me to press and was making my hands even more sore after I came home from work. It's hard to explain, I used to be a power gamer in my hay-day but can't really to it like that anymore. I need to play something with a little less button pressing --certainly not a class that requires a lot of actions per minute or relies on kiting.

I want to play something that might have the ability to go off on its own from time to time and solo, mainly because I may have to take a break and disrupt a group if my hands start aching or something like that. It isn't really necessary if I go untwinked, but I'm not the type of person who will run around begging people for items and I do enjoy a challenge from time to time within reason. The main reason I emphasized untwinked was due to budget issues.

I've read about almost every class, except for wizards (lol), can't really make up my mind. I was trying to simplify things with my initial post but more research reveals what I want may need a compromise of some sort. I'm not a "solo" only type of player, but I am a complete noob and don't want to hold anyone back with my lack of game knowledge when it comes to zones, my class, or being poorly equipped. Idk.

To me it's not so much about the speed of reaching end game, but I would like to enjoy the journey getting there. It would actually bother me though, I think, if I couldn't take on blue con mobs to farm up plat for myself when grouping isn't an option due to w/e different factors. I think I'm more drawn to melee simply because even as a level 14 druid I could tell there was going to be a lot going on with the class (which feels awesome btw) that I might not be physically capable of doing due to these dang hands.

Pretty sure I'm ranting now, just trying to give more info I suppose. I just wanted to try to explain a little further--- and why kiting, fearing, or rooting was unappealing to me. My "style" is much more the "stand your ground" until the last possible moment and then make a run for it only if the situation looks dire. It almost seems like it's between SK and Pally at this point, leaning towards paladin even though it's less damage... but I really really don't want to have to kite stuff on a regular basis
you should make a mage and we can duo together. i have a level 4 mage, almost 5. its extremely easy
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  #16  
Old 08-19-2018, 02:52 AM
Jimjam Jimjam is offline
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Monk fits your melee desire best, having good self healing through bandaging, mend and the iksar race choice.

They also circumvent the need for twinking by having tanking bonuses when at low weight and being iksar, they also get passable weapon ratios on their fists (until you can save up 50pp for a wu's quivering staff).

Melees can get a decent boost with the 'battle bandaging' technique, but it sounds like it may be too click intensive for you. It also consumes the majority of your platinum anyway.

As well as being able to solo lower con mobs without twinking, monks are great in groups, filling pull, dps or even tank roles.

Feign death makes a good emergency button to drastically reduce your number of corpse runs.

If you choose iksar monk I suggest staying in the Cabilis area (field of bone, kurns tower especially) until 18. Once you hit that level train your skills and find a Druid to escort you to Freeport and get a bind in the newbie yard (away from the guards).

This is your chance to sell any spider/lung silks and bone chips to players in East Commonlands you have found to fund that wu's quivering staff.

Once this is done start xping in upper Guk to earn a full set of mesh armor. You can sneak vendor at the shaman poison spell vendor in Innothule swamp. For supplies (food/bandages/swapping heavy money in to low weight gems) head to the erudite traveller merchant in the NW corner of South Ro.

You can keep doing upper Guk til 35. At this level head back to Cabilis to train flying kick and sell/bank the 1k+ worth of gems you are carrying into platinum.

Take it to East Commons and use it to buy some silver chitin hand wraps (haste) for 700pp and use the remaining play to buy the best hp/AC rings you can afford from Arleigh.

35+ head to SolA (foreman's tunic), then Solb (The Rock for epic also try grab a large soiled bag and cloak of shadows, both pf which rot reasonably often). Do Raster in lower Guk for your epic too once you dare. At this point you'll want to head to Karnor's Castle for a metal pipe (and possible tranquil staff!). You'll then have enough 50+ friends to organise an excursion to chardok to get your second metal pipe.

At this point finish your epic between xp groups and just keep working on 60, taking whatever gear comes your way. I suggest allying with giants as a monk for their decent AC quest armour.
Last edited by Jimjam; 08-19-2018 at 03:01 AM..
  #17  
Old 08-19-2018, 09:02 PM
Insaiyan Insaiyan is offline
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Wow thank you Jim for that extremely detailed reply. At this point I'm contemplating if I want to try and farm up a few hundred plat to make the journey a little more bareable or just jump in. Since the hands are sore I've just been hanging around gfay giving out SoW on my Druid, but I have about 250 plat on him from farming and selling on and off.

In any case I think it's down to paladin or monk. Paladin sounds kind of cool to me because I wouldn't mind being that friendly tank which serves as the vessel to help other toons reach their higher levels since I've read paladin is so good at group scale aggro management. In all the MMOs I play I tend to gravitate towards support play anyway, so seems about right. Only thing holding me back I suppose is I don't want to do those first few levels over again.

Maybe I will farm up some crushbone belts or shoulder pads and expedite his levels enough so I can head to crushbone and tank for people. Or collecting a ton of bonechips? Both seem doable and not too action per minute intensive for a level 15 Druid.

Thanks again for the replies all
  #18  
Old 08-19-2018, 10:40 PM
White_knight White_knight is offline
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In terms of no twinking and playing from ground up:

If you create a Shadowknight you can get a Grobb Cleaver quested solo in your mid 20s. https://wiki.project1999.com/Grobb_Cleaver
Very easy quest to do; only 1 mob to kill but I'd advise not trying him unless you have HT up if you solo him.

Ranger is a option too...with snares and fear animals they go alright, they also get harmony so you can be king of single pulling outdoor zones. Also their early weapons are cheap to buy.

A paladin is another option. If you start fresh and save up 100pp get yourself a Baton of Faith and from 20-50 you could solo nps.

Post 51 the xp required to level gets real and all melees level quicker in groups.
  #19  
Old 08-19-2018, 10:43 PM
wagorf wagorf is offline
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i think a monk works better for you - i have both monk and war.

(1) Even if you are twinked, leveling a war from 40-52 (especially 46-52) is extremely painful.

(2) War gears, in general, will cost you more. Monk can get away with a few nice pieces, and the rest junk.

(3) Untwinked means you have a higher chance to die due to less room for error. It is frustrating not to be advancing all the time. Monk gives you the luxury to FD to save exp losses and also for afks.

(4) Monk self heals better than war - Mend and bandage, for some reason my war didnt have 200+ bandage until mid 50s. My monk hit 200 at level 51 or 52.

(5) Monk solos better, the diff is obvious when you are 47-52. I had the slowest progression for war from 49-52, because no dark blues for solo or very difficult. And you are borderline weak for KC groups.

But if you don't plan to hit lvl 40+, then it's probably better to go for SK/War/Paladin to be the face tanker.
  #20  
Old 08-19-2018, 11:24 PM
Insaiyan Insaiyan is offline
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The monk worries me because if I play iksar, which most agree is the best monk race (hard to beat the regen and ac) --- I'll be KoS almost everywhere. I don't think I like that, despite it being the better choice. Or, if I followed Jims advice above would I be set...
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