#22
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Quote:
__________________
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#23
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Quote:
step 1: get outleveled step 2: get farmed by higher levels assisting lower levels (don't say this won't happen, it was constant when I was playing on Sullon Zek. I remember the number 1 ranked neutral player on the leaderboards was a level 30-something druid who rolled with a gank squad that would incapacitate high and mid levels so he could kill them) step 3: get farmed more step 4: get farmed more step 5: bail | |||
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#24
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I just think there are too many issues with Classic Everquest to make PVP viable for the average quester.
That being said, I think the EXP bonus has always been a good idea, and its sad that a GM took it away when the server was starting to expand. Lastly, red lacks the critical mass of players required to attract more players. I think for any server to attract people to come and play, it needs to be a bare minimum of 200. Given that this is a classic server with no travel books or fast travel, the server probably needs to be closer to 300 for it to be engaging.
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I like you guys, I really do.
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#25
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exp bonus was a double edged sword
server shouldn't launch with exp bonus but should get one at end of life or once it's top heavy after like 3 months or 6 months or w/e it is the wierdos swing i don't have the time to lvl to 60 it just encourages people to bot, box, pay for lvls and loot once it becomes a year long quest to casually level should take 3 weekends at most rly and then no one is low lvl anymore and the nostalgia of fighting lower lvl players with bad gear in bad gear is gone | ||
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#26
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Server needs to have time locked level caps so we can really get value out of early level content. Release weekend cap at 5, first week 11, fortnight 17, etc with 39 being the cap after 6 months.
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#30
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lot of bad blood btwn devs and old red community bc their smugness and entitlement. doubt there will ever be any new p99 pvp servers bc of that bad blood. wOn ThE bOx btw
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