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  #21  
Old 12-05-2019, 03:33 PM
YendorLootmonkey YendorLootmonkey is offline
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It sounds like what I imagine a soaking wet head of cabbage struck by a sledgehammer with a random slice of 2-week old bologna taped to the hammer surface would sound like.

Doesn't bind wound make the ripping cloth noise? Are your sound files ok?
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  #22  
Old 12-05-2019, 03:48 PM
gkmarino gkmarino is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
It sounds like what I imagine a soaking wet head of cabbage struck by a sledgehammer with a random slice of 2-week old bologna taped to the hammer surface would sound like.
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  #23  
Old 12-05-2019, 05:20 PM
fadetree fadetree is offline
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lol. Yeah, it might be some % of your health, probably max health rather than current health, or it would be constant when you get low.
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  #24  
Old 12-05-2019, 05:56 PM
Cen Cen is offline
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Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
lol. Yeah, it might be some % of your health, probably max health rather than current health, or it would be constant when you get low.
If this was true, getting hit for a higher number making the normal sound and a lower number then that higher number making the loud crunch would never happen, and yet it does!
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  #25  
Old 12-05-2019, 06:59 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
lol. Yeah, it might be some % of your health, probably max health rather than current health, or it would be constant when you get low.
The fact that I don't hear 90+ hits doing it at 1000+ current and max, but I hear 40-50s doing it when at 400/1000+ is what make me think it's current hp in play.
  #26  
Old 12-05-2019, 07:54 PM
douglas1999 douglas1999 is offline
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It is probably some relationship between your level differential with the attacking mob and your max hp relative to the actual value of the hit.
  #27  
Old 12-05-2019, 08:22 PM
larper99 larper99 is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
The fact that I don't hear 90+ hits doing it at 1000+ current and max, but I hear 40-50s doing it when at 400/1000+ is what make me think it's current hp in play.
That makes the most sense given various experiences. But, do you get crunchies on every hit when near death? I cannot remember offhand.

Perhaps experimentation using Duel might be in order. Then you have a nice controlled attack.
  #28  
Old 12-05-2019, 09:08 PM
vossiewulf vossiewulf is offline
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It occurs on any hit that takes a certain percentage of your current hps, my estimate is around 8-10%. That's why it happens more and more with the same hits as your hps drop.
  #29  
Old 12-06-2019, 02:10 AM
Secrets Secrets is offline
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Successfully being attacked generates a crunching sound if 9% of your remaining HP goes away as a result of that hit. If you are below 57% HP and you don't get hit for more than 9%, a different sound is played. Some specific NPCs have hardcoded sounds that play when they are hit as well.

Unsuccessful attacks have their own defense sound (ie; miss) sound, some specific fail cases like riposte and block have their own defense sound too.

Also keep in mind that EQ has limited sound channels - which means that if too many sounds are active it'll refuse to queue up another.

Source: EQ Mac disassembly in CEverQuest::ReportSuccessfulHit
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  #30  
Old 12-06-2019, 02:13 AM
TripSin TripSin is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
I suppose I've never heard crunching bones. It sounds like ripping cloth. I knew what it was supposed to be though [You must be logged in to view images. Log in or Register.]
I've never heard crunching bones either but it still sounds like ish being crunched. Don't know how you get "ripping cloth" from it at all lol
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