#162
|
|||
|
the liquor works for both sides jim
| ||
|
#163
|
||||
|
Quote:
But again its not fun to get ganked only fun to be the ganker B) gank quad activated! | |||
|
#165
|
|||
|
tomato king banned on red too for afk exploiting skill ups in ocean
(LOL) | ||
|
#166
|
|||
|
People make the mistake of thinking that what worked twenty years ago will still work. A teamless server with itemloot will be dead inside two months. Remember that Everquest featured only one such server, and this was mainly to attract the Ultima Online crowd. If it had been more popular even then, they'd have made more itemloot servers. They didn't.
Even when they launched Sullon Zek, the penal colony of EQ whose sole purpose was to isolate the most belligerent and savage players, it was sans itemloot. It was known already by then that itemloot didn't work so well in a game where it can take months to obtain an item and where some classes are completely helpless on their own. I'd say that a hypothetical new PvP server would need teams as well. Without teams, it basically just becomes a guildwars server that only really works for those who are in one of the big guilds. A teams ruleset will give players some breathing space as there will be places where they can relax and not worry about getting ganked over and over. It also adds an element of politics to the server, something that's missing when the entire world is just a non-stop warzone which doesn't suit EQ's design. The teams shouldn't be based on class or race, though. That leads to unbalanced teams and weird PvE. I'm inclined to say that there should simply be Team A, Team B and Team C, and you choose which to join upon creating a character. Give each starting character three books, and by level 6 or whenever PvP becomes enabled, they must turn one in to the Priest of Discord and choose a team in order to continue gaining XP. | ||
|
#167
|
|||
|
Good troll lol
Rogean got us again!
__________________
| ||
|
#168
|
||||
|
Quote:
| |||
|
#169
|
|||
|
im willing to settle for teams
| ||
|
#170
|
|||
|
coofs in ur general direction
| ||
|
|
|