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  #21  
Old 11-03-2020, 07:19 PM
SantagarBrax SantagarBrax is offline
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All wishful thinking is pointless. I did the like the purple server idea, for what it's worth.

Can't do anything without input from Rogean / Nilbog and it looks like they aren't interested anymore.
  #22  
Old 11-03-2020, 08:08 PM
Insomnia Insomnia is offline
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How about we just launch Luclin already on Blue?
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  #23  
Old 11-03-2020, 08:25 PM
Baler Baler is offline
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Quote:
Originally Posted by Insomnia [You must be logged in to view images. Log in or Register.]
How about we just launch Luclin already on Blue?
Rogean and staff went through great lengths to remove luclin+ code. There is no chance they'd go back through all that spaghetti code to re-add luclin code.
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Told this to Rogean, Nilbog & Menden.
  #24  
Old 11-04-2020, 12:29 PM
Putts01 Putts01 is offline
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Luclin is a red line they will never ever never NEVER cross. You want luclin go TAKP.[You must be logged in to view images. Log in or Register.]
  #25  
Old 11-05-2020, 11:27 AM
Tobius Tobius is offline
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Yeah it's bollocks it would make things worse the server is already top heavy and it'd just mean it'd require less no lifers to content lock out casuals.

It'd benefit the basement dwellers more than the casuals. As most decisions with the server do lol.
  #26  
Old 11-05-2020, 05:52 PM
Trexller Trexller is offline
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Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
Any AAs, if implemented would be a finite amount. Players would grind the xp, reach their AA cap and then everyone would be back to the original problem.

Like I already said, it would exacerbate the issue, with everyone being AA buffed, it would require less players per raid, pushing guilds even closer together as they can contest more targets, with less people.

Even bigger shit-show on the raid scene.

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  #27  
Old 11-06-2020, 02:36 AM
busted busted is offline
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+1 for Luclin

Remove bazaar merchants + scion ports to remove many complaints that Luclin kills the community.

Adding an expansion will spread out the population to much more content. This will allow lower tier casual guilds to kill end game kunark/velious mobs while the leet guilds race for Vex thal.

Additionally, AA points will give folks a reason to grind exp across various zones that isn't 100% greed-based (once you reach 60)

All in all the addition of Luclin would alleviate some of the bottlenecks we see and kick the can down the road at least another 4 or so years.

When we reach a similar bottleneck issue in 4 years, perhaps PoP is on the table? PoP is considered by most live players the last of the expansions.
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