#21
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Sol Ro Temple doesn't even exist for like six months right?
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#22
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Sol Ro Temple was October 1999 I want to say. So 7 months.
There was warrior class armor before this (Crafted), it was patched in July I believe. | ||
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#23
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Quote:
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#24
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Whirl till you hurl stunlock
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#25
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Sol ro doesn't even matter. Mages fall off after they can no longer count on getting non-researched fire pets and the damage shield itself doesn't scale well past the 30s in the first place.
Enchanter is pretty ass until 30 or so. and then problem will be too many people already competing for places/mob that would be good exp. Not sure what this "free kill" shit is. Sounds like one of those bullshit "this one weird trick" ads. Neckbeards hate her. | ||
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#26
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Let's all guess the enchanter exploit
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#27
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They never fixed it? Weren't there bug reports about this years ago? Wasn't it fixed on live pretty quickly?
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#28
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Quote:
Also there's no need to chain summon either in the long run chain summoning is just a pain in the ass and after a few pulls you'll just say screw it. The trick to leveling quickly is just going to be knowing the certain mobs to kill and not worrying about taking faction hits. Really anybody could go after the mobs and kill them it's just mages are going to kill them much faster. And it's going to depend on things like how much time does one spend getting plat and items to boost mana also. Yea you could do it naked sure but you're going to get bogged down with mana problems. There are certain camps a mage will have a really hard time breaking also while a necro would have no problem breaking it. That is the biggest problem with the mage, oh yea he'll kill stuff probably faster than a wizard and a hell of a lot faster then a necro but splitting 2 mobs is a pain. You've got to use an earth pet and nuke one mob off kite it and kill it (so you'll need sow) resummon and finish off the first mob and hope to get the timing right when they repop. | |||
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#29
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ok so mage top the list and then ench (inc some mystery tactic). Adding monk to list.
1. Mage 2. Ench 3. Nec 4. Druid 5. Sham 6. Monk Anyone disagree? | ||
Last edited by Whoop; 09-28-2019 at 04:41 PM..
Reason: spelling
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#30
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Is monk really going to be the same sort of solo powerhouse in green as in blue? Even without fungi twinking, they benefit tremendously from the extra AC from armor options and the extra damage from cheap plentiful weapons, right? I keep hearing that itemization for monks in vanilla is pretty dire, much less soloing naked-ish.
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