#1
|
|||
|
Warrior weapon question
Hey guys,
I've read every post in this forum, and I can't find a common answer when asked the question...1H/Shield, 1H/1H, or 2H weapons. I'm only level 7, so have a bit to go before dual wield. I currently have a sarnak battle hammer, green jade broadsword, and chitin shield. Should I be using my battle hammer or the broadsword and shield? When I get dual wield, should i go with that? Any input appreciated. Thanks! | ||
|
#2
|
|||
|
Use your broadsword and shield until you get DW, then use the broadsword and perhaps Sarnak Skullsplitter (if money is an issue, you can pick one up for around 100pp) in offhand.
Once you hit 20, and the damage cap is lifted, I would suggest picking up a Staff of Battle. Hands down the best weapon a warrior can get for the price. Once you hit 37, try picking up a pair of SSOYs.
__________________
Lootenant Dan <Hierophant>
| ||
|
#3
|
|||
|
That's great input! Exactly what I was looking for. Thank you!
| ||
|
#4
|
|||
|
Acid Etched War Swords are essentially the same as SSOY, but about half the price. The only difference is how they look. Ykeshan War Clubs are even less expensive and have a better ratio, but... they look like wooden clubs.
I agree with Itap though, Staff of Battle will take you a long way. | ||
|
#5
|
|||
|
Wow you're right. I'll probably save for the acids. Definitely going to get a Staff of Battle at 20 though.
I'll use my Green Jade Broadsword primarily, but keep my Sarnak Battlehammer on me and train 2HB in groups so i'll be ready for it. Thanks guys! | ||
|
#6
|
|||
|
At what level do that acids and clubs proc though?
| ||
|
#7
|
|||
|
I suggest not bothering using dual wield when you first get it (unless you have an offhander with a useful proc*).
You attack so rarely with low skill it isn't worth it, and last time I checked dual wield will skill up even when you are wielding a shield! *I previously noticed off hand procs can fire even when dual wield fails to produce a swing. | ||
|
#8
|
|||
|
My issue with SSOYs is that their DPS agro is going to be very far behind any decently geared melee in your group, and by using them you're putting yourself in a position to completely rely on procs for agro. Higher DPS weapons don't necessarily fix this entirely, as an epic rogue or club/sos monk will still out dps something like wurmslayer/JLS (or Jarsath/JLS on a budget), but the mobs will die faster and you should be able to keep a lead on agro if they flop and evade like they should be. This changes at 50 when sarnak hammer and silken whip keep pretty good ratios while ALSO providing good agro procs.
__________________
<Asgard>
Kutsuu (rog), Neverest (mnk), Guredo (rng) Life's hard when you're stupid. | ||
Last edited by Kutsumo; 04-28-2015 at 10:06 AM..
|
|
#10
|
||||
|
Quote:
| |||
|
|
|