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View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content? | |||
Yes | 75 | 42.13% | |
No | 103 | 57.87% | |
Voters: 178. You may not vote on this poll |
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#71
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#72
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So you guys refuse to kill easier targets that you know you can get and instead are going to keep trying to get to kills that you have just said TMO will win every time?
Somethins wrong with you, imo.
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[59 Troubadour] Fischsemmel (Human)
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#73
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And DJ said he was going to join TMO last week after VD broke up. To bad they only take 60's now and you can not even leveling the easiest class in game past 56 in over a year. Quit menstruating all over the boards you embarrass yourself your guild.
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#74
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#75
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Uhoh, I broke my rule not to flame on the forums again. Somehow the forums turn nice people into utter douches. I think every single person in this thread is way way way nicer in game than they are on the forums. | |||
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#76
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Sitting on top of spawn points for a week, or training VP, is not strength. It's pathetic.
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#77
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MUST QUIT FORUMS MY GOD | |||
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#78
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You won't split your forces three ways, I never said that. No one is going to bother contesting Trak because its not happening. So you guys race for Maestro. After maestro, you'll have your kite up and ready to drop on any contesting Draco. So out of 3 spawns, the only one you might lose would be Maestro, as has already happened.
As for your staggering respawns, as soon as you do that, mobilization > poopsocking. You might have an argument for the short window though. Then its who gets lucky with spawn order to allow them to move on to the next target? You might have an idea with that last one: "simultaneous repop with very small window".
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#79
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Well, since Nilbog asked, here's a suggestion ( from an earlier thread )
You know, I spent some time on one of the TLP Servers. They 'solve' this problem by enforcing a rotation. Your guild has to reach some qualifying level, ie., killing mob x, to qualify for the rotation. Then each guild is assigned a kill window on certain mobs on a certain range of time. If you kill your mob in the kill window ( within 7 hours of spawn, for example ) great. If not, its FFA. Offending guilds lose their rotation spots to the guild they KS'd. Plenty of problems there too, but it seemed to work better than not having it. I don't know if the server admins here are willing to put up with the hassles though, but maybe...just MAYBE...if we all try really hard...maybe we could set it up and run it ourselves. Sort of a more formal version of what TMO is doing for the endangered list. We could have a couple of 'tiers' : 1. Noob tier - low qualifier, ie., you have to actually have a guild and have killed (something larger than a gras snake), vox and naggy and the like on the list. 2. Midrange - qualifier : killed all noob tier targets. Kunark dragons, some epic fights maybe, etc. 3. Pro - qualifier : killed all midrange targets. Vp dragons, etc.
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The Ancient Ranger
Awake again. | ||
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#80
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As far as typing out walls of text about how unfair it is, that's because it is unfair and a public forum is the place to bring it up. If it were fair and the server were fine the way it is with one zerg guild monopolizing the content, I don't think Nilbog would be asking for suggestions. I'd be all for forced rotations on this server, and for the majority of the server, I'm sure it will only enhance the fun of the game. I would suggest something along the lines of any guild that can kill a mob on their own gets in the rotation, leave one slot as a free-for-all so that people can have their competition and bragging rights and also use that slot as a qualifier for new guilds to attempt the mob and try to get in the rotation. If any guild wipes on their mob or don't kill it in a certain time, it becomes free for all. For the people who want to compete for mobs all the time, that's what the Red server is for. | |||
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