Quote:
Originally Posted by koros
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They went through several iterations of code changes it seems.
My first char was a necro, and we definitely got 6 16-20 necromancers together and dropped sand giants in like, june 99. Probably the most fun I ever had in eq, but I digress. Lifetaps definitely didn't seem to apply the hard and fast level rule that other spells did.
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I wonder if there was a patch message. I recall discussion of the +6 level thing, can't recall if it was started by a patch message tho (I started playing live in July of '99).