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  #1  
Old 01-25-2015, 01:37 AM
drelk001 drelk001 is offline
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Default Lifetap resists

IIRC NPCs couldnt resist lifetaps, on P99... they can.
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  #2  
Old 01-25-2015, 09:34 AM
gnatch gnatch is offline
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http://www.project1999.com/forums/sh...60&postcount=1

Quote:
Ivandyr's Hoop
This item has caused an inbalance in the raid game, and as such we have made some changes. In addition to a global resist increase to all lifetap spells, Ivandyr's Hoop has had it's rarity slightly increased, it has had it's merchant value removed (it can not be sold or recharged to merchants), and it will be disabled in Veeshan's Peak. We will evaluate if further changes need to be made.
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  #3  
Old 01-25-2015, 11:19 AM
Bristlebard Bristlebard is offline
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Such a shame, too. Sure seems like just removing the click from the hoop and leaving lifetap resists alone would have been a much better way to handle the problem.
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  #4  
Old 01-25-2015, 01:23 PM
drelk001 drelk001 is offline
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thats bummer... not classic though
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  #5  
Old 01-28-2015, 07:47 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Bristlebard [You must be logged in to view images. Log in or Register.]
Such a shame, too. Sure seems like just removing the click from the hoop and leaving lifetap resists alone would have been a much better way to handle the problem.
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Old 01-28-2015, 09:47 PM
baalzy baalzy is offline
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Isn't it classic for lifetaps to not land on mobs +6 levels over you and on mobs that are 100% magic immune?

There are some mobs that shouldn't be resisting that are though (like Cazic).
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  #7  
Old 01-28-2015, 10:33 PM
w1zard w1zard is offline
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Quote:
Originally Posted by drelk001 [You must be logged in to view images. Log in or Register.]
thats bummer... not classic though
raid scene wasn't as desperate during classic leading to these kinds of strategies either
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  #8  
Old 01-29-2015, 04:20 AM
wycca wycca is offline
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
Isn't it classic for lifetaps to not land on mobs +6 levels over you and on mobs that are 100% magic immune?

There are some mobs that shouldn't be resisting that are though (like Cazic).
Classic had a change involving lifetaps at some point to work something like this. Prior to that lvl 20 necros could run around together burning down sand giants and such.

I don't think its fair at all to necros or sk's that these don't work just because of hoops.

Fix the lifetap code, nerf only ivandyr's to be like -0 or -50MR, un-nerf all others (including deadly). Honestly there's no reason the ivandy'rs tap can't just be a new spell with the same name but less of a resist mod.
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Last edited by wycca; 01-29-2015 at 04:36 AM..
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  #9  
Old 01-29-2015, 12:45 PM
kaev kaev is offline
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
Isn't it classic for lifetaps to not land on mobs +6 levels over you and on mobs that are 100% magic immune?

There are some mobs that shouldn't be resisting that are though (like Cazic).
On live, the mob auto-resist when 6+ levels higher than player caster was(is?) vs. all spells and not specific to lifetaps. It apparently bothered the original devs deeply that a zerg of low level players might use lifetaps and druid dots to take down a high level mob.

I cannot recall there being an exemption for lifetaps vs. 100% MR mobs, they resisted everything that was magic based.
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  #10  
Old 01-29-2015, 02:41 PM
koros koros is offline
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They went through several iterations of code changes it seems.

My first char was a necro, and we definitely got 6 16-20 necromancers together and dropped sand giants in like, june 99. Probably the most fun I ever had in eq, but I digress. Lifetaps definitely didn't seem to apply the hard and fast level rule that other spells did.
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