#51
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selective nerfs dont help
All of these "fixes" just make already borderline useless non melee classes even more useless in end game pvp. Nerf the caster even more without nerfing T staff, 2 hand mighty strike DMG cap(show me some warrior that could hit for 2.5K+ in kunark era, sitting or not), every broken bard song Im not saying things dont need to be fixed, just make a balanced list of fixes, people just put bug reports in for stuff that benefits them, and ignore other issues. Probably give up on server soon like the rest of us, if they dont start patching something anyway. Been waiting so long for them to at least fix MR, 100% of the population wants that. | ||
#52
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Ok then you're just flaming.
Here's what happened: I played a druid on live from kunark --> velious. I was in a top-end guild. I leveled my druid up to 59 here, I found inconsistencies. I researched those inconsistencies. I posted my findings. I get it you're probably a druid and you're probably getting nerfed. It's ok, it happens to everybody. You dont have to shoot the messenger. You can now return to your hole. | ||
#53
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ss
I have no problem with druids getting nerfed
You just need to nerf melee/casters at same time to keep it somewhat balanced. Melee and spell damage much too high. Right now both melee and casters are much stronger than they were on live, with the exception of shadowknights, harmtouch was a lot better. ---- for ol heartbrand, There are days I can agree with you, but man.. if you cant mighty strike a druid that is T STAFFED or Bard stunned, rooted, or rog blinded ( all land extremely easily here). or or or........... pretty much 1000 ways you could easily mighty strike a caster with a weighted axe, and yes, get lucky 30% of the time and one shot them. No need for me to go on with a wall of text point proven already | ||
#54
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I'm not nerfing druids -- im fixing whats wrong with these spells. Theres druid, necro, shaman and wizards spells in this thread that needs fixing.
If you have anything wrong with melees you can make your own bug report about it with evidences. | ||
#55
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This message is hidden because jjgerman is on your ignore list.
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#56
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Quote:
In the meantime, stop shitting up this thread with your nonsense. | |||
#57
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Quote:
Quote:
I find myself agreeing with Ruprecht. Can anyone give me any examples of player spells that changed between kunark and velious? (and no, not by using that kunark beta spdat) With the devotion many people had to their particular class, spell "nerfs" would of sent shockwaves through the fan site community. Where are they? | ||||
#58
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Wildfire damage in Velious is Wildfire damage in Kunark.
The End! | ||
#59
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bump =(~
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#60
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bump for nilborg
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