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  #111  
Old 03-20-2014, 07:08 PM
agemyth agemyth is offline
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Quote:
Originally Posted by FatMagic [You must be logged in to view images. Log in or Register.]
Fixed and amended on my script! To anyone who already ran the EQLite script, you will need to find the full install of Titanium and copy all "growthplane_" files over to your EQLite script. Sorry for the missed files!
Just to be sure, I had six files that started with growthplane. That sound about right? (One was already in there as Schortt mentioned)
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  #112  
Old 03-21-2014, 02:06 PM
FatMagic FatMagic is offline
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Quote:
Originally Posted by agemyth [You must be logged in to view images. Log in or Register.]
Just to be sure, I had six files that started with growthplane. That sound about right? (One was already in there as Schortt mentioned)
Yes should be just six of them. (see image below)

http://i.imgur.com/LGXY1cr.jpg
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  #113  
Old 10-08-2014, 11:23 AM
worch worch is offline
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Thanks for starting the project. I run EQ from a ram disk, so reducing the size of the EQ directory helps a lot.

For anyone using linux, attached is a bash script to remove unused files. I had to give it a .txt extension in order to upload the file, fyi.


Quote:
Originally Posted by FatMagic [You must be logged in to view images. Log in or Register.]
Fixed and amended on my script! To anyone who already ran the EQLite script, you will need to find the full install of Titanium and copy all "growthplane_" files over to your EQLite script. Sorry for the missed files!
I noticed that the manual instructions were not updated to include growthplane files. I went through the manual steps myself and noticed that coyotes in steamfont mountains didn't have the correct model (they appears as human males) when the growthplane files were missing.
Attached Files
File Type: txt EQLite.sh.txt (15.2 KB, 7 views)
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  #114  
Old 10-08-2014, 02:03 PM
FatMagic FatMagic is offline
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Quote:
Originally Posted by worch [You must be logged in to view images. Log in or Register.]
I noticed that the manual instructions were not updated to include growthplane files. I went through the manual steps myself and noticed that coyotes in steamfont mountains didn't have the correct model (they appears as human males) when the growthplane files were missing.
Ah rats! You're right. I need to update that. I will do so. Thanks for the heads up!
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  #115  
Old 10-08-2014, 02:52 PM
FatMagic FatMagic is offline
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Quote:
Originally Posted by worch [You must be logged in to view images. Log in or Register.]
I noticed that the manual instructions were not updated to include growthplane files. I went through the manual steps myself and noticed that coyotes in steamfont mountains didn't have the correct model (they appears as human males) when the growthplane files were missing.
Just updated the manual instructions. There were a few frivolous files I still had on that list. It also didn't include the Plane of Time files! So now it does! You might want to go back and make sure to include the PoTime files. Check my manual list. You may want to double check it against your bash script to be accurate.
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  #116  
Old 10-09-2014, 08:08 AM
worch worch is offline
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Quote:
Originally Posted by FatMagic [You must be logged in to view images. Log in or Register.]
It also didn't include the Plane of Time files! So now it does! You might want to go back and make sure to include the PoTime files. Check my manual list. You may want to double check it against your bash script to be accurate.
Oh, right. PoT files are already included. Earlier, I forgot to mention those were also missing from the manual instructions.

Something I did different in the bash script was to include the equipment files for future expansions, frogequip.s3d, gatesequip.s3d, omensequip.s3d, etc. They were relatively small. And I figured that GMs might be equiping items from later expansions, so I kept them in the directory so I could see them, just in case.
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  #117  
Old 04-28-2015, 08:58 AM
worch worch is offline
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A friend who was setting up EQLite had an issue where the launcher script contained in the p99 patch zip's was not copied over to C:/EQLite. I can't confirm since I don't use the script (don't use windows), but this is something you may want to double check.
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  #118  
Old 04-28-2015, 09:02 AM
FatMagic FatMagic is offline
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Quote:
Originally Posted by worch [You must be logged in to view images. Log in or Register.]
A friend who was setting up EQLite had an issue where the launcher script contained in the p99 patch zip's was not copied over to C:/EQLite. I can't confirm since I don't use the script (don't use windows), but this is something you may want to double check.
I will take a look! Thank you for the heads up.
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  #119  
Old 06-03-2015, 05:23 PM
mr. P mr. P is offline
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Nice, thanks for the script. [You must be logged in to view images. Log in or Register.]

However, I had to change:
Code:
cd E:\Program Files\Sony\EverQuest
to
Code:
cd /d E:\Program Files\Sony\EverQuest
for this script to work. Otherwise it would not find any files to copy. I believe that change would solve the issue some people has been experiencing. The "/d" flag would only be necessary in cases where the folder resides in another drive than the current working directory is. But it can be used in cases where the folder is one the same drive as well. I.e. it's a win-win. [You must be logged in to view images. Log in or Register.]

Also, if I would have had my wits about me before I ran this script and deleted my old EQ folder I would have also added this line to the script after the line above:
Code:
for /f %%i in ('dir /b ^| findstr /i ".*.ini$"') do (
	xcopy %%i "%eqlite_dir%"
)
Then I would not have lost my settings (*.ini files). Shame on me.
Last edited by mr. P; 06-03-2015 at 05:32 PM..
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  #120  
Old 06-04-2015, 02:53 AM
Grimjaw Grimjaw is offline
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^ you can add the line DISKPART CLEAN ALL to free up even more space.
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