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#1
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Many (perhaps all?) Iksar mobs should be immune to charm
I had shelved this for awhile but it just keeps coming up in searches I do relating to charm.
Iksar NPCs seem to have had a broad immunity to charm. I see comments like "iksar NPCs are immune to charm" in many different places. And it wasn't just guards or merchants, it was lowbie mobs like the Iksar pariahs: Quote:
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#2
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Was it ever changed later? Can you charm those types of NPCs on eq-live today? If it was changed, when was it changed? P99 staff would need to know if it changed prior to late 2001 for timeline purposes. I didn't play a charm class back then, no personal recollection sadly.
Danth | ||
#3
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So at some point you got pushback when you were making some spurious critique of enchanter mechanics. Then it turned into an insane vendetta that you devote hours upon hours of time to, weaving narratives together from forums hearsay, even putting the cute little note in your bio about 'crushing ur dreamz with facts and logic'. Cool, so its like what, an ego thing? Its what your "personal brand" here is built on? Lame, but ok.
Heres the deal. Project 1999 isn't classic. It's better than classic. It's Classic Ultra Deluxe. Classic is dead. Your fantasy about it being this authentic hardcore experience that needs to be exactly replicated is nonsense. Even if you somehow managed to replicate the original code and mechanics exactly down to the nitpickiest detail, you would still have an experience that In No Way Resembles Classic. You wanna know how i know? The 'classicism' is wrecked by the optimizations wrought by the meta-conversation about the game. The instantly accessible wikis you can bring up on your smartphone that didnt exist in 2000. Discord calls where you can coordinate instantly and effortlessly. Higher-quality internet connections by far, unimaginably more powerful computing machines. These are all non-classic advantages. In addition... was the original game perfect? Do the best modern remakes of classic games leave in all of the dumb, confusing, self-contradictory developer decisions with no quality of life improvements? Is it "less hardcore" to play Shin Megami Tensei now because you can choose your demon's abilities instead of wasting hours rolling the RNG in the fusion menu to get the same outcome with no added challenge or skill required? So let me ask you this. What *meaningful qualitative improvement* to the game comes from arbitrarily treating lizard-brains or guard-brains or merchant-brains as uncharmable? Are people like, cheaply PLing themselves en masse to 60 on the merchants? Are they soloing dungeons with enthralled Iksar bandits? Is there *any good reason to do this at all*? If you can't answer that, or if you have to change the subject back to the laughable fantasy ideal of "perfect accuracy", then I think that you are wasting your time. Maybe do a little critical thinking about your own work, man, idk. Think about what actual benefit it imbues. Maybe you could research something that wouldn't be a huge, drab, boring waste of everyone's time. Wow, feels great to say what ive been thinking. How refreshing.
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#4
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Another from the Castersrealm forums in 2002:
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#5
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The post from 2002 is a great find since it's beyond the P1999 timeline. Thanks for the effort, few others would spend the effort doing the research.
Danth | ||
#6
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Well look at that.
I will do some more charming and see what all is resistant. | ||
#7
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Bandits, brigands, footpads, and marauders in FoB all immune to charm.
Picaroons in EJ immune to charm. Treasure hunters in TT immune to charm. However, 'iksar necromancer' in Sebilis CAN be charmed. So it wasn't all iksar. It will be a lot of work getting a definitive list. But at a glance it would appear all the outdoor zones Kunark iksar like footpads, marauders etc should be immune to charm at least. | ||
#8
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Couldn't charm iksar marauders in LOIO on live today.
Maybe it is just iksar of the rogue clan, guards and merchants which were uncharmable? | ||
#9
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Keep up the awesome work classic researchers!
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
#10
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Disagreement with a decision, a series of decisions, or a set of behaviors and attitudes isn't "disrespect." If you feel that it is, that's certainly your brittle ego talking. I have plenty of respect for the project. I also think that the enchanter nerfing obsession does not contribute meaningfully to the project, nor does the attitude that any disagreement is some kind of high blasphemy.
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