#31
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Item recharging isn't that problematic, except for like.. maybe 1 or 2 items. I'm more against Soulfire, a non rechargeable clickie being used by any class then any rechargeable, mainly because its way overpowered of an effect, and it also gets in the way of paladins legitimately trying to get an epic.
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#32
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Quote:
Remove recharging and make soulfire equip to use, change the mechanics and make the server feel more classic. | |||
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#33
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I sure would love it if you couldn't recharge pots so people would actually buy them
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#34
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Quote:
Looks like maybe only the gate potions are less to recharge than just buy according to this: https://wiki.project1999.com/Guide_to_Recharging_Items Also, plenty of people buy pots as far as I've experienced. It's just not a very profitable business IMO. | |||
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#35
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Quote:
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#36
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It's a bug that's being exploited. Just because they didn't catch it early enough for our timeline doesn't mean it shouldn't be fixed. It's really bizarre to me that devs support this, but change other stuff.
------------------------------ October 9, 2003 ------------------------------ ** Interface ** - Merchants now separate items with different charges in their list. For example, 9 dose and 10 dose potions will show up as separate items on the merchant's list. Items with the same amount of charges will be stacked. NOTE: This will remove the ability to "recharge" items by selling them to a vendor and buying them back. | ||
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#37
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Yeah haynars post was really disappointing
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#38
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Quote:
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#39
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Seriously. That response is laughable given the un-classic Ivandyr's Hoop nerf. There's zero reason that nerf should be in the game while every other powerful rechargeable clicky remains in place. Recharging is either a valid mechanic or not.
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#40
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Seen a SK quadding ogre guards with wands... i felt sick to my stomach.
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