#1
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HS pathing in the basement is an abomination
If you're in the middle area of the basement and a mob flees (devourers, goos, golems), they IMMEDIATELY warp up to the entry and usually aggro the east pather.
I've died probably 6 times in the past two days from this. | ||
#3
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Quote:
It absolutely should be a viable (albeit challenging) solo spot.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#5
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Basement mobs fleeing routinely also end up warping into the various wings.
Have had several low-hp mobs from basement suddenly aggro in East. The golems that spawn in DS's room also have a tendency to jump through walls when they flee...
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Assassin | Grandmaster | Hierophant | Minstrel | Mystic | Phantasmist | Sorcerer |Templar | Warlock | Warlord
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#6
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*pathing is so bad it makes many zones unplayable*
devs: Doesn't look like anything to me also devs: *Glazdom Borkfut, a merchant that only sells muffins in some obscure basement and has only been interacted with by players 7 times in 30 years, will now also sell Milk* | ||
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