#1
|
|||||
|
Ring 8 roll
There was a bit of a controversy at the ring 8 roll tonight, and it seems a thread is needed to solidify and discuss the current time, and how it came to be.
Current roll time as I understand it: 9:30PM CST / 10:30PM EST This is open for discussion; see below. Now, as for how this time game to be, The most recent quake occurred at 8:35PM CST. Knowing this, a group began to gather at the roll spot over an hour before the time of the quake the following day. At approximately 7:40PM CST, with 10-11 players present, and representing most major guilds, a brief discussion was had for when the do the roll. With no objections, it was tentatively set for 8PM CST. Quote:
Quote:
I was present for the first, second, and forth roll post-quake. The two players at the 8PM CST roll were not present for either of the two initial post-quake rolls, so it's easy to see where the confusion is coming from, so let's just open this up for discussion... What time would y'all prefer the roll to be?
Makes no difference to me. Hell, pick 8PM and I can go to sleep a little earlier! | ||||
|
#2
|
|||
|
~30 minutes prior seems more reasonable to me. This event doesn't take massive mobilization so having it more than that seems outlandish.
Thanks for making a thread on it. I have been hunting for this for a while lol. | ||
|
#3
|
|||
|
I just don't understand how someone wins a roll after quake and the next roll a few decide to move the time from the original win... but see ya tomorrow 930 CST
| ||
|
#4
|
|||
|
I think the roll happening 2 hours prior to pop is a bit dumb. I like it sticking to around an hour prior. Even that is a bit much
| ||
|
#5
|
|||
|
Make a player agreement to roll on pop like shady/angry goblin.
Make a clausule, as on angry, that rolling implies helping on the event, which for Ring 8 fight is a 5minutes 30seconds timed event. That will: a) Save hours of time from roll to Gloradin spawn. b) Avoid people intentionally (or not) waiting to trigger Gloradin after she spawns, spacing the time from the roll to her spawns daily. c) Remove the need of external help from guild/friends to finish the event, as the rollers will and must help you doing it, making the fight trivial considering the amount of people who assist to rolls. d) Remove the daily increasing additional time to Gloradin spawn time as the turn in will be nearly instant as the repop time will be known and the kill force will be in place (rollers) My 2cts.
__________________
| ||
Last edited by Kelzar; 03-08-2019 at 06:21 AM..
|
|
#6
|
|||||
|
Quote:
Just a simple misunderstanding, and 1-2 "wasted" rolls on a few people's part. Sucks, but with as few people who are currently showing up to Ring 8, you'll have yours in no time. Quote:
Edit: didn't catch your edit. Looks like we are on the same page. I am fine with either method, personally. | ||||
|
#7
|
||||
|
Quote:
| |||
|
#8
|
|||
|
Rolling 30 minutes prior to the spawn time of Gloradain seems ample time to recruit some friends / talk to those there to roll to get enough help. Last time I did it, it was half an hour - albeit a year or so ago.
| ||
|
#9
|
|||
|
Scout problem, is that today is 30 minutes. Tomorrow is 31 minutes. And next day can be 1 hour +, cuz the roll winner was left alone and had trouble finding friends, or just felt like stalling it was a funny thing to do, which is not new.
Then, you end with a roll 2 hours before the spawn (Not even gonna bring back the memories of march 2017, when the roll was around 6 hours before gloradin spawn...) I personally dont random there much anymore, but the Pre-Rolls are an open box to break the system by people who is not even turning in themselves to Gloradin or just people stalling and not triggering her till way later than her spawn [You must be logged in to view images. Log in or Register.]
__________________
| ||
|
|
|