#51
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It would be easy enough to fix blue. Repop a random 1/3 of the world 5x per week at random times with chance proportional to the average number of players online at that time of the day/week. Guilds can either opt in or out to raiding. If you are in a raid guild, immediately after the raid targets respawn you will be evacuated to your guild's designated mobilization location, bound to the area, fully dispelled, and reset to full HP and mana (the same if you log in later). If you are not in a raid guild, you will be banished to the zone in any time you aggro a raid target. It would take at most a few days to code this up, and it would be awesome. Reality, unfortunately, is that Rogean burned out years ago and would probably like a new hobby, but he is afraid of causing a wave of neckbeard suicides around the world were he to pull the plug on the server. Meanwhile, the players cannot agree to a new raiding system because no one is willing to give up 0.1% pixels. | |||
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#52
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Reality is, the server exists to recreate classic everquest, and raiders like you have ruined these lands for everyone.
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#53
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If you didn't have a subset of people who cared way too much about virtual items, it wouldn't be classic.
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#54
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The best idea I have seen for changing up the raiding scene was to set all raid mobs variance to the entire length of their spawn timer. As in, if a mob is on a week timer like most raid mobs are, and it is killed, it will spawn in one week +/- one week. This keeps loot coming into the game at exactly the same rate as classic (and now), but utterly eliminates "windows", as all raid mobs will be in window at all times, but it might NOT spawn for nearly two weeks in a worst case scenario.
There would be no control over spawn timers, and probably only ToV would be viable to keep a tracker going at all times (Kael would probably have one just naturally there at most times anyways). Most the raid mobs would be first to notice and mobilize wins. | ||
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#55
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Reduce variance to + or - 4 hours, or even + or - 2 hours. Reset the server once and the raid targets will all die within a few hours of each other. The next week everything will be spawning on top of one another and Awakened and Aftermath won't be able to kill 90% of the raid targets like we do now. The following week the windows will still be very tight to one another and more casual guilds continue to pick off targets. It will take 3-4 months for the targets to spread out as far as they have now. Reset once a month on average and everybody high fives wearing Yelinak gloves.
Right now its been almost two months since the last reset, which took place on a Sunday afternoon. There has since been 8 cycles of spawns. with 16 hour variance the ~30 targets' windows have now spread out so that the earliest target begins on Friday night and the latest target goes well in to Tuesday. Its a lose/lose. Awakened and Aftermath lose because we're sick enough to go hard for 4 days straight and everybody else loses because we're going hard after everything and windows are spread out enough that we can focus a lot of resources on just about each target that spawns. Tighten (but keep) variance and everybody wins. The server gets no more or less classic since variance is already a thing. | ||
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#56
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#57
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Also, Discord is a great platform to beta test these ideas since the thought was to only leave Discord live for a brief period as in live. Thus, Discord Season 1 could be classic Discord: full ffa for a couple of months. Then Season 2 could be a beta test for a city based ruleset, i.e. you're non KOS to anyone who starts in the same city as you. Have a leaderboard to tally up which team gets the most kills. Would be epic. Then use Discord Season 3 to test your teams ruleset etc.
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