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#1
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![]() Change my mind.
Last night Karnors had 6 people.... Six?! Seb had 18... Everyone else 52+ were in the hole. Pre hole it was pretty spread. Also noticed overall the community is less friendly, more abrasive and ignore others. Took 40 min to even find a sow in ec tunnel on an alt. Kindly asked sow casting players with a "please" and most logged. Ignored or went their way. Just an observation. Green will be dead in July.. | ||
#2
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![]() Mobs gating 90% of the time is not classic. You pull a caller from KC moat, it gets low HP, and gates back to LCY? WTF
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Last edited by Mesocyclone; 01-13-2021 at 09:15 AM..
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#3
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![]() People are grinding to 60 and yes the hole is the place to be! People are overall
Very friendly in the hole where there are a 1000 mobs vs highkeep where there is 6. | ||
#4
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![]() Just make all the Kunark dungeon ZEMs the same. Need a ZEM patch for Kunark like we had in classic back in May.
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#5
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![]() Server just feels crowded atm. Heck, I went back to OoT on friggin’ tuesday at 13.00 CET and Seafury island must have had more players than Seafury spawns.
The Hole unlike that place can support a heavy number of players tho’. | ||
#6
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![]() Yeah the hole is nothing like HHK. HHK 2 bards + isa + 2 nobles +50% third noble. Capt and basement chick for those 48-53..7.5 mobs for the zone... vs hole that has 500+ mobs. Hole can have tons of groups in there and not step on others toes. Please stop post like these before they nerf the hole lol.
__________________
Mama Vinelsier Lepermesiah Server 1st 60 Orgess Grave Lord of <Gathered Might>
Resilak Ftecamera 50 Human Monk of <Gathered Might> Tenchi Masaki 50 Erudite Wizard of <Gathered Might> Jaskieer 48 Half Elf Bard of <GM> Heeheehee Teeheehee 40 Gnome Mage of <GM> Gathered Might is recruiting New and veteran players of all lifestyles, for all different EQ enjoyment. Social, grouping, leveling, Gearing, Raiding, and community events. Guild focuses on making green more "classic live community" | ||
#7
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![]() invite more wizards to your groups, they solve the gating issue
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#8
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![]() Quote:
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#9
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![]() Toss my vote in for no more zone modifiers..
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#10
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![]() I don't know whether they're chasing classic with the current ZEMs or intentionally trying to make more zones viable. If it's the latter I think they could consider reducing the disparity between the minimum and maximum ZEM and making occasional adjustments based on player behavior.
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