#21
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#22
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#23
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Which is why it really socks when a monk trains a group. Camping out for a mage is an incredible inconvenience. I wouldn't determine my pet load out until I saw how the monks were pulling and how well we could sustain mobs. | |||
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#24
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Just skimming over this thread. I'm a little noob but my question is if you are duo'ing like, a mage/necro, if the pet damage is split do you still get the 50%-? Thanks to anyone who answers this.
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#25
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If necro pet has done 24% and the mage pet does 25% and a player does 26% or more than they did more than any other npc source. Damage shields don't count towards this. It's better to think of damage shields as removing the maximum hp down rather than dealing damage as far as calculating for xp. | |||
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#26
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Another way to explain the DS mechanic is if there was a mob with 100 hp and your damage shield did 97 points of damage to it, you hit the mob for 2 points and your pet hit it for 1 point then you'd get full xp. If the pet hit the mob for 2 points and you hit it for 1 point then you'd get 50% xp. If your DS did 96 points, necro pet does 1, mage pet does 1 and you hit it for 2 then you'd get full xp.
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#27
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The real question for the min maxer is whether or not it's better to let the pet do all the work at a camp that gives experience and just passively play getting the 50% consistently.
For instance, in TT the are ghosts that spawn in the crypts that are solo in their own cubbies. A mid 40s mage can give an earth pet life proc weapons and let it go to town. Park it on the spawn and leave the computer next to you while you work so your not afk. The pet is fully regened by the time the next one spawns and they do run despite being undead but they never reach another mob. There are a few areas like that across Norrath with perfect conditions. You just cannot afk completely. | ||
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#28
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