#22
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What if instead of raid mob rotations there were raid ban rotations?
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#23
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#24
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Hey, just wanted to come in and say yer all a bunch of dorks! L8er!
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#25
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Quote:
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#26
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Quote:
__________________
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#27
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Classic had progression. It kept the competition fresh for those who wanted it, rather than becoming this petty and bitter rush to be the first to engage. There were server firsts to be had, new mobs, new zones. Today we know everything, we've seen everything.
The only thing left for some is the competition and holy shit is it time to quit when you reach that point. | ||
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#28
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Project 1999 has a decent set of rules right now. It has the potential to be very fun and be something to look forward to. The only thing holding that back is the 16 hour variance. If the variance was cut down to 4 hours it would probably be the most competitive and fun raid scene this server has ever had. Currently though it is a meat grinder and will keep some guilds from competing while eventually burning out players that do compete.
Hopefully they fix that aspect of it soon. | ||
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#29
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16 hour windows aren't that bad when everything is close together. It can keep things interesting I guess.
The problem comes up after windows get spread out like they are now. Mobs are currently spawning between Monday AM and Friday PM, which means basically 5 full days of tracking. My personal (and unpopular) opinion is that all raid mobs should respawn simultaneously on a given day of the week. Earthquakes have resulted in some of the best fun I've had raiding on this server, and it'd be awesome to have that frantic experience once a week. | ||
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#30
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Quote:
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