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  #11  
Old 07-27-2023, 04:14 PM
Knuckle Knuckle is offline
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Quote:
Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
Realistically, the agreement should be that everyone meets up at the start of the window and rolls. Whoever wins the roll gets to kill the goblin. If they fail to kill the goblin within 5 minutes of him spawning, he goes FFA. Whoever kills the goblin needs to announce the TOD in shout so people can afk pick up the next roll time or be in violation of the player agreement and lose their skargus head.

Most people would just do the roll and log off, the only person that has to sock the roll is the winner. Some people would stay to try and snipe in case the winner can't kill it for some reason, guaranteeing it doesn't just stay up. Everyone can stop wasting huge amounts of time for no reason at this camp.

I really doubt we'll get this or something like this though, its too hard to get people to agree to change anything.
nah too many rules - turn it into a static spawn time. what is the POINT of a variable window on a 3 day quest mob?
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  #12  
Old 07-27-2023, 04:20 PM
7thGate 7thGate is offline
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Players can't change the spawn time. They can make agreements like this one. If everyone agreed to that, noone needs to camp this window anymore.

The reason why we have a hell camp is because you need something complicated to handle the cases where someone just doesn't kill Skargus for whatever reason and you have to figure out what the roll time is supposed to be. People don't want something complicated, so we got something simple and stupid.
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  #13  
Old 07-27-2023, 04:27 PM
Knuckle Knuckle is offline
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Quote:
Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
Players can't change the spawn time. They can make agreements like this one. If everyone agreed to that, noone needs to camp this window anymore.

The reason why we have a hell camp is because you need something complicated to handle the cases where someone just doesn't kill Skargus for whatever reason and you have to figure out what the roll time is supposed to be. People don't want something complicated, so we got something simple and stupid.
the spawn time can be changed. devs screw with spawns. look at quillmane. no reason it cant be done to angry goblin to avoid people wasting 6 hrs for zero reason or benefit to any person on the server.
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  #14  
Old 07-27-2023, 04:33 PM
7thGate 7thGate is offline
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Yes, the devs can. But they don't care, because they're trying to replicate the classic implementation, which had variance. They're actually more likely to make it worse than remove it, as there's a bug report here asking for 14 hour variance: https://www.project1999.com/forums/s...d.php?t=322950

You can address this with a player agreement, but trying to convince the devs to do this to stop wasting people's time is not a very likely direction for actually accomplishing something.
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  #15  
Old 07-27-2023, 05:13 PM
Ooloo Ooloo is offline
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Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
Velious was beat in Kunark gear you don't need to put yourself through any of this hope this helps.
Not exactly true, velious was beaten in gear obtained during velious. But yeah this specific quest is definitely not required to kill any of the velious bosses
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  #16  
Old 07-27-2023, 05:52 PM
silo32 silo32 is offline
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Sorry you didn't get warder loot, hope this helps.

You are entitled, to nothing.

Try red
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  #17  
Old 07-27-2023, 08:31 PM
BigPlays BigPlays is offline
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The problem with classic is that a lot of shit should have been adjusted once they saw what was going on. Things like Naggy/Vox being on a week spawn cycle was crazy for a server with 1500 people and only 40 doing it with maybe 4-5 items dropping.

If the devs ever played this game like we do they would probably ask themselves why they snorted so much coke.
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  #18  
Old 07-27-2023, 09:45 PM
Knuckle Knuckle is offline
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I actually really dont care about the spirit wracked cords, just wanted to get a nice ring upgrade until i get something better later, but bottlenecks like this are anti fun. anti life. no one should have to sit for up to 6 hours and be ready to roll /random 1000 with a 3% chance with a 10 second window to react. Absolute degeneracy.
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  #19  
Old 07-27-2023, 10:13 PM
zelld52 zelld52 is offline
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Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
I actually really dont care about the spirit wracked cords, just wanted to get a nice ring upgrade until i get something better later, but bottlenecks like this are anti fun. anti life. no one should have to sit for up to 6 hours and be ready to roll /random 1000 with a 3% chance with a 10 second window to react. Absolute degeneracy.

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Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
do like the rest of us and avoid this quest, lol
The answer is that the ring isn't gonna make a huge difference. Not unless you're a raid tank or a solo shaman or something. It's kind of just a flex for people who have infinite time to spend semi afk while working from home or not working to wait for the spawn and roll
Last edited by zelld52; 07-27-2023 at 10:23 PM..
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  #20  
Old 07-28-2023, 01:15 AM
Videri Videri is offline
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Uh…OP, have you not heard of the mind goblin, then?
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