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View Poll Results: Worst Group (not raid) Classes? | |||
Enchanter | 2 | 1.92% | |
Magician | 10 | 9.62% | |
Necromancer | 8 | 7.69% | |
Wizard | 62 | 59.62% | |
Cleric | 1 | 0.96% | |
Druid | 27 | 25.96% | |
Shaman | 2 | 1.92% | |
Bard | 3 | 2.88% | |
Monk | 2 | 1.92% | |
Ranger | 22 | 21.15% | |
Rogue | 3 | 2.88% | |
Paladin | 4 | 3.85% | |
Shadow Knight | 5 | 4.81% | |
Warrior | 14 | 13.46% | |
Multiple Choice Poll. Voters: 104. You may not vote on this poll |
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#41
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Typically though, rogues don't gear for defence and evade immediately after every backstab, so they don't tend to level up those defence skills. This makes them squishy as hell on the occasions where they do take hits. I've seen plenty of rogues tank group content just fine. There are a couple of techniques to attempt backstab even when tanking, which is cool. Speaking of evade - if you are a rogue, my warriors love it when you leave a little pause between backstab and evade - just enough time to attempt to taunt to piggyback off that bs aggro is very much appreciated. I struggle to place group rogues bottom - they are decent enough dps, easy to play over long sessions (no burn out), can tank in a pinch (in theory), are super useful in 50+ groups for drag'n rez assistance, and a couple of 'key' zones pick lock is useful. They were much better before the sneak nerf though! Despite my (and others) attempts at dispelling myths about wizards - and how they are excellent in AoE groups - I do have to admit that I find generally wizards are one of the worst classes for a group. Especially as most players don't even play them close to their (admittedly limited) full ability. Great class if you want to play with your friends, but have a young baby in the house. Dump mana, sit and chat, switch to afk often when baby wakes up from naps, needs feeding, nappy change, socialisation, etc. Socially they have a nice roll that lets you stay hooked on EQ [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]. | |||
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#42
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#43
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--It's not just how much damage you do, but when you do it. If your group is snaring (and the wizard brings snare, so it ought to be), you want to blast stuff before it gets into flee mode. Blasting something from 50% to 20% is far more useful to that group than blasting an already-turned opponent who's no threat to anyone as it is. Conversely, if there's no snare (maybe you have something too magic resistant for snare to easily land), blasting the runners is a useful service, especially in that 20-14 percent range where they flee fastest. If you aren't snaring, blasting something from 24 (just before it would flee) to 8 per cent ensures even a runner won't get very far since stuff runs slower as its health drops. --Here's the important one: Be friendly, be talkative, be active, most of all: Be memorable. You're on a class almost nobody wants and fewer cares about. If you manage to make a name for yourself as a cool guy who everyone likes, you'll get dramatically more group invites than you will if you sit in the back of your groups silently and unnoticed. This applies to all classes, but it's all the more critical on classes that aren't "pick them first" classes for pick-up groups. The cleric might hardly say a word and groups will still fall over themselves to invite him because he's a cleric. A wizard doesn't have that luxury. Danth | |||
Last edited by Danth; 11-26-2021 at 12:00 PM..
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#44
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^Great advice, just to add to it, as well as being fun, friendly and memorable it helps to have a name which is easy to remember.
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#45
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I appreciate the advice. Sadly I'm not charming, or funny, or memorable, and that's what I think made things tough when I tried to level a wizard. I did get to level 53 on him before I quit, without a single group. Even tried a number of guilds that weren't interested in helping me out. All I wanted were some friends so I didn't have to dread group content. It got tiring and boring and I had to make a choice whether I want to port people and quad wyverns my entire life, or try my hand with another class.
My wizard is in Dial a Port now, and I don't really intend to level him anymore. At least he can still serve a purpose making me some money. Which is good because shaman, my new class, is expensive as hell to play. xD | ||
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#46
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Danth | |||
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#47
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(At least I think so, dunno if SK/shaman or monk/shaman is technically better). I know how expensive it's going to be but I'm not too worried. This is going to be my main, all that good stuff will be achieved eventually. Torpor, fungi, JBB...it'll happen over time! And it's as you say, there's a lot of possibilites to look forward to as a high level shaman. | |||
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#48
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Danth | |||
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#49
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Is yours and the wife's duo also an SK/shaman? Just wondering.
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#50
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Yeah, as said, just like yours (except I play the SK and the wife plays the shaman). We've been on those characters a long time and done about everything they can be reasonably asked to do and perhaps a bit more. The monk would have a strong advantage if you wanted to join a high-end raid guild given the P99 raid community's disdain for hybrid types, but that was never an interest of ours.
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