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  #11  
Old 01-13-2020, 04:44 AM
TomisFeline TomisFeline is offline
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Originally Posted by shuklak [You must be logged in to view images. Log in or Register.]
Ok booner
lol
he got em again
  #12  
Old 01-13-2020, 02:58 PM
cd288 cd288 is offline
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Originally Posted by Wallicker [You must be logged in to view images. Log in or Register.]
Doors DO NOT block los
It's kinda strange cause in some instances they seem to. I was in a room the other day with two mobs and there were three in the one next door. So I kill the two and then head into the next room to clear the 3. I clear the 3 and med and wait for them to respawn (in the meantime, the two mobs in the original room respawned).

When the 3 in the room I'm in now start to respawn, I go to kill them and the two from the original room aggro through the closed door. Yet when I was killing those two mobs in the original room, the 3 from the second room didn't aggro through the door. It was really weird.
  #13  
Old 01-13-2020, 03:00 PM
Wallicker Wallicker is offline
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Monsters LoS is smaller when you are behind them it’s possible in one case mobs were not facing you.
  #14  
Old 01-13-2020, 03:22 PM
cd288 cd288 is offline
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Originally Posted by Wallicker [You must be logged in to view images. Log in or Register.]
Monsters LoS is smaller when you are behind them it’s possible in one case mobs were not facing you.
Yeah that's possible. Although the two in the original room weren't facing me either, they were facing down the hall away from the door.
  #15  
Old 01-13-2020, 05:55 PM
Comoc1 Comoc1 is offline
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File under classic and working as intended
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  #16  
Old 01-13-2020, 08:40 PM
chowdah555 chowdah555 is offline
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I definitely remember specifically avoiding leveling in Unrest in classic because of stuff coming through the walls. The best was dying to random arms punching through walls.

However, I don't remember upper guk having the live zone line mobs run through the walls once someone zones, fall through the world and then port out at the summoner area and path all the way back.
  #17  
Old 01-14-2020, 12:42 AM
Bardp1999 Bardp1999 is offline
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That moment when you see your mob fall through a wall when you are deep in a dungeon is so intoxicating though, separates the maggots from the worms when you see who is smart enough to camp w/o being told
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  #18  
Old 01-14-2020, 10:56 AM
cd288 cd288 is offline
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Originally Posted by chowdah555 [You must be logged in to view images. Log in or Register.]
I definitely remember specifically avoiding leveling in Unrest in classic because of stuff coming through the walls. The best was dying to random arms punching through walls.

However, I don't remember upper guk having the live zone line mobs run through the walls once someone zones, fall through the world and then port out at the summoner area and path all the way back.
Unrest is one where I haven't had issues on P99. I've killed the Ghoul in the hallway right next to multiple doors before and none of the mobs have come through it. I have had issues in Guk and Befallen like this though, and sometimes in Highkeep.
  #19  
Old 01-15-2020, 05:15 AM
Naonak Naonak is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
And the resulting dungeon trains is extremely frustrating. I wish this could get fixed somehow. That is all.
That is classic EQ from live. Door, wall, floor,roof aggro, oh the good old days.
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  #20  
Old 01-15-2020, 10:27 AM
cd288 cd288 is offline
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Quote:
Originally Posted by Naonak [You must be logged in to view images. Log in or Register.]
That is classic EQ from live. Door, wall, floor,roof aggro, oh the good old days.
It seems worse on here by far than it ever was on live, but I understand this is a small staff so not everything can be perfect
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