Quote:
Originally Posted by Agatha
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don't know why this is being ignored, the reason holocaust initialy lost is because they all died on DC, then the reason the allies lost was because they still had desynced inside while holo zoned out, cleared the lag and zoned back in with none or less, rinse repeat.
zerg guilds on this server don't allow for fair pvp to decide who gets the dragon on this server.
rules need to be made if the server cant physically handle the battle, we need to limit the scale of the battle.
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agree with the sentiment.. just hard to implement. that being said, adding even minor deterrences are better than nothing. it IS annoying to not be able to use guild chat to communicate between everyone at once... it DOES sow the seeds of separation between different factions within a "guild" if they have different tags and chat. and it WILL be denigrating to the zerg if even the GMs send the message that zerging isn't cool. hopefully new players to the server see this and choose not to join <zerg name #2>
the thing is, everything has a "work around" - the goal is to simply make it not worth it to the perpetrators. ex: throw up a fence -> some ppl will climb it -> put barbed wire -> less ppl get by, but bring a carpet/clippers -> put dogs on the other side, even less ppl going to be interested in going over, etc......
every step in the right direction counts. so sure, cap guild rosters at 80 toons or whatev. better than nothing, right?