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  #131  
Old 04-27-2015, 05:08 PM
Slathar Slathar is offline
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Originally Posted by hatelore [You must be logged in to view images. Log in or Register.]
Non factor, yet I have less deaths and more kills on my char I play daily then you do [You must be logged in to view images. Log in or Register.] Sorry. And you have a T staff, lawl. Moran.
lol rank 5000+, talks shit constantly, heheheheh
  #132  
Old 04-27-2015, 05:37 PM
Agatha Agatha is offline
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discussion is off topic, like to again say, if no guild cap or community coming together to find a way to make it possible to PVP for dragons.

what kind of donations are we looking for here to make this server so lag free the euro's feel like they are united citizens?

my checkbook is out and so are a few others. what we need.
  #133  
Old 04-27-2015, 05:55 PM
mrproudbeard mrproudbeard is offline
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This isn't necessarily an issue more hardware can solve. If the code has a shitty algorithm buried in it somewhere then better hardware isn't really gonna help much potentially. It'd take someone with server access and codebase access to do some profiling to figure out why the desynchs occur. Unless someone in the know understands the problem blindly throwing more hardware resources at it is a bad use of time. Unless the hardware were on now is knowingly underpowered and bad. But really a piece of trash 1U is likely much more powerful than whatever hardware Sony ran EQ on in live especially in the 1999 time frame.
  #134  
Old 04-27-2015, 06:37 PM
Brutality Brutality is offline
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Originally Posted by Littlegyno 13.0 [You must be logged in to view images. Log in or Register.]
just had to upgrade teamspeak to 200 people.

yowl rdy 4 velly?
  #135  
Old 04-27-2015, 07:47 PM
Uuruk Uuruk is offline
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Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
rofl i didnt say it was your idea, i just think the guide had a terrible idea pras
Hey pal
  #136  
Old 04-27-2015, 08:02 PM
Grimjaw Grimjaw is offline
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Quote:
Originally Posted by mrproudbeard [You must be logged in to view images. Log in or Register.]
This isn't necessarily an issue more hardware can solve. If the code has a shitty algorithm buried in it somewhere then better hardware isn't really gonna help much potentially. It'd take someone with server access and codebase access to do some profiling to figure out why the desynchs occur. Unless someone in the know understands the problem blindly throwing more hardware resources at it is a bad use of time. Unless the hardware were on now is knowingly underpowered and bad. But really a piece of trash 1U is likely much more powerful than whatever hardware Sony ran EQ on in live especially in the 1999 time frame.
basically blue runs fine and doesnt have these problems. so unless the problem is where the code changes the players name from blue to red, then its the hardware....
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  #137  
Old 04-27-2015, 08:08 PM
Pudge Pudge is offline
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Quote:
Originally Posted by Agatha [You must be logged in to view images. Log in or Register.]
don't know why this is being ignored, the reason holocaust initialy lost is because they all died on DC, then the reason the allies lost was because they still had desynced inside while holo zoned out, cleared the lag and zoned back in with none or less, rinse repeat.

zerg guilds on this server don't allow for fair pvp to decide who gets the dragon on this server.

rules need to be made if the server cant physically handle the battle, we need to limit the scale of the battle.
agree with the sentiment.. just hard to implement. that being said, adding even minor deterrences are better than nothing. it IS annoying to not be able to use guild chat to communicate between everyone at once... it DOES sow the seeds of separation between different factions within a "guild" if they have different tags and chat. and it WILL be denigrating to the zerg if even the GMs send the message that zerging isn't cool. hopefully new players to the server see this and choose not to join <zerg name #2>

the thing is, everything has a "work around" - the goal is to simply make it not worth it to the perpetrators. ex: throw up a fence -> some ppl will climb it -> put barbed wire -> less ppl get by, but bring a carpet/clippers -> put dogs on the other side, even less ppl going to be interested in going over, etc......

every step in the right direction counts. so sure, cap guild rosters at 80 toons or whatev. better than nothing, right?
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  #138  
Old 04-27-2015, 08:12 PM
Jimmybones Jimmybones is offline
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There always has to be a number one and whoever is at the top gets all the hate. Why can't you nerds just play everquest without crying about something all the time?
  #139  
Old 04-27-2015, 10:18 PM
hatelore hatelore is offline
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Quote:
Originally Posted by Sweetbaby Jesus [You must be logged in to view images. Log in or Register.]
Did you even look at my stats?

Name Rank Class Kills Deaths Ratio Streak Points Guild
Chun 277 Monk 32 7 4.57 11 11.08 Azrael

Hope that helps...

Also they gave June a t staff why not you? Who needs a t staff when you have a pulse tho right?
Ya I did, and sadly, my rogue has more kills and less deaths than you [You must be logged in to view images. Log in or Register.] and you have a t staff, poor guy.
  #140  
Old 04-27-2015, 10:19 PM
Agatha Agatha is offline
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Quote:
Originally Posted by Jimmybones [You must be logged in to view images. Log in or Register.]
There always has to be a number one and whoever is at the top gets all the hate. Why can't you nerds just play everquest without crying about something all the time?
this isnt about who is number one, this is about how this server cant provide a route to figuring out who is number 1.
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