#61
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between SK and paladin, who can actually fight through a dungeon better? I am interested in playing an SK but my paladin right now does pretty well with lull, root, heals, and stuns to deal with those pesky casters.
i get that an SK with invis and FD available can move thru a dungeon better, but they cant deal with adds, and since they're mostly face tanking in most dungeons, downtime is probably too slow to actually fight thru a dungeon from entrance to wherever. I'd also imagine FD splitting isn't always feasible. I'd like a melee class that can actually fight her way thru a dungeon rather than just be good at evading or FDing your way thru it. Is paladin a good pick for this? | ||
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#62
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solo and melee do not go hand in hand
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#63
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Paladin dmg is a joke. SK at least has some DoTs and Pet going.
But if Ghoulbane is the weapon of choice for you, dps goes way above SK levels.
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<Exardyz> lvl 47 Shaman
<Syrrin> lvl 35 Cleric <Vaelmyan> lvl 33 Shadow Knight <Aanelenye> lvl 43 Paladin <Vaalyun> lvl 48 Wizard Blue chars: retired | ||
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#64
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Quote:
You would also be suprised at how many places you can fear kite in a dungeon. You just need to use your low level short duration fear with a high level snare so the mob doesn't wander too far. You basically just rubber band the mob with the short fear in a safeish hallway. And FD is there in case you screw up, so you have plenty of opportunities to learn the pathing and safe areas. SKs can recover pretty quickly as well once they get a lot of clickies, proc weapons, and flowing thought I and II.
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#65
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Quote:
Besides monk deep OP with fungi, the SK is a billion times the best solo melee. The SK can kill harder monsters than the monk can, without excessive use of expendables which change the whole program for anyone. SK uses expendables better too, because of channeling. Paladin is fine, the lull can replace the feign death its just not as good. Ranger is also fine, has harmony for "outdoors". But being an ogre is a big factor for solo too, you just crush monsters better and resist stun which lets you do more casting work. In reality, only rogue and warrior are really painful to solo because they have no utility spells to support themselves with. | |||
Last edited by Gustoo; 12-11-2020 at 02:12 PM..
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#66
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Just sayin, I haven't seen vids of pallies, sk's, or rangers soloing naggy, drusella, or emp chottal
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#67
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We aren't talking about full stack of buffs and full stack of expendibles soloing feats, which are a different thing.
We're talking about day in, day out everquest functionality. | ||
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#68
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FD is a pretty invaluable, get out of a horrible situation, relatively, easily free card. So that counts for a lot. On the other hand I can solo a good chunk of stuff in Seb, Chardok, and other dungeons on my Paladin. Being able to self buff hpts, heal your health bar multiple times over, root, lull, and stun go a pretty long way.
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#69
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#70
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dont make me open a can of whoop ass. monks for fun and bestest
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