#11
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I suggest we make the rule as simple as possible for everyone to understand:
No camping in the zone of a mob you wish to take down, anything outside of the zone is fair game. I think this would simplify the rule enough to where everyone could understand it, and it would be clear if there were any violations. | ||
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#12
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Didn't they say KC entrance was fine, as was Seb entrance? I'd assume all the standard zone-ins are fine then, including Ogre Island in TD, between the port spots and TT zoneline in EJ, entrance to SolB/Perma, etc etc.
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Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue | ||
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#13
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Quote:
You seemingly also didn't have a problem with this while watching it all day long, since nobody heard a complaint out of anybody until PD went late in window (and we assume Hokushin started tiring of maintaining his "spinning at character select and logging/staying in briefly every 5 minutes" advantage over our 45 ranger tracker we had logged in most of the day [You must be logged in to view images. Log in or Register.]). Sloan then sent me a tell claiming there was a huge misunderstanding and asked me to move those people back to entrance. We did, with him personally watching and later thanking me for it. Anyways, like Kope i'm all for keeping things as simple and easy to police as possible. Although to note, i do find it a little puzzling here that some people apparently see sitting 40+ active people all day on the other side of a zoneline as being the much better solution here then simply camping your force offline at the entrance. | |||
Last edited by Komodon; 02-07-2014 at 06:00 AM..
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#14
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I follow the raid rule as posted by the server staff. If you want to make a side deal, you should be responsible for informing all parties. I was not informed and no one from FE corroborates your version of the conversation about allowing more than 2 people at a spawn point. I do not view following raid rules as policing, it is black and white.
I have problems when rules are broken, and seeing your 6+ pullers at PD was an issue for me. But 6+ pullers at the pd door is not breaking any rules unless those same pullers log on and help on the pd pull when it actually pops. | ||
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#15
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Other than that I really do appreciate how quickly you tried to deal with the issue, regardless of how it ended up playing out. | |||
Last edited by Tanthallas; 02-07-2014 at 08:49 AM..
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#16
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Quote:
Again, I have been of the opinion that, absent clarification from GM's, we should be camping outside of target zones. If there's no response I guess it is safe to camp raid forces inside the zones as guilds are already doing. I just dislike this slow encroachment towards the spawn.. Camping out a little further into the zone allowed? Why camp at the zone line inside the zone.. move raid forces a little closer each time etc. Responses from the staff would solve this and we could move onto the next topic for discussion.
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | |||
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#17
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Yeah I don't remember where it was said, but when the rules first came out, they said KC entrance and Seb entrance were fine. Until they say otherwise, I think it is fair to assume that the zone-ins are legit. A few zones merit further clarification. Saying we can't be in the zone is further from what was stated than assuming zone-ins of other zones (besides Seb and KC) are fine.
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Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue | ||
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#18
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Can we get a final ruling on this?
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Sadad - crusader
Shamwow - oracle Streetjustice - warlord | ||
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#19
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Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#20
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It's a 7-minute pull from spawn point to ogre island. It takes less time to engage almost any other encounter. Does it really matter if you camp at ogre island or at the docks in Oasis?
These rules don't need to be lawyered, just use common sense. | ||
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