#1
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Yet another DOT message post...
This one's got a twist though. Yes, I really hate the dot messages going away. You melee types like to see what you hit for, right? You nukers like to see what yours landed for, right? Well, same with us.
However, this was done wednesday night so you can see the messages. Notice the second Heat Blood. It only does 2/3 of the damage. It's not because it's moving because the engulfing darkness does it's full damage. If I didn't see the messages I wouldn't know it didn't do full. The only indication I have that it may be bugged is the messages (not saying it is, there might be a reason for it that I'm not thinking of, I just came back to EQ after nearly 20 years). The only argument I've seen against the messages is that they weren't in at launch. In my opionion, that's a stupid argument. [You must be logged in to view images. Log in or Register.] So why does that second Heat Blood only do 11 damage? I didn't think partial resists were possible on dots...
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Zipps - 51 HLF Druid <Castle> Lykosor - 49 DE Necro <Castle> Aspom - 12 HEF Ranger <Castle> Slyng - 31 HEF Bard <Castle> Flecrad - 21 DE Enchanter <Castle> Lykos - 43 HIE Mage <Castle> Ribkage - 17 GNM Boneknight <Castle> | ||
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#2
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#3
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Not in at original launch? Not supposed to be in now. Get over it.
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#4
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#5
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I'm playing a necro and the no dot msg was for sure a kick to the nads.. but if it's classic. I accept it. Just makes things more interesting!
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P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | ||
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#6
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Left out pertinent info. I'm whining about blue. Keep green without them, I'm cool with that. I'd like my DOT messages on blue though!
However, I'm grateful for the environment that's provided to me free of charge and will continue playing regardless! edit: typo, I hate posting from my phone...
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Zipps - 51 HLF Druid <Castle> Lykosor - 49 DE Necro <Castle> Aspom - 12 HEF Ranger <Castle> Slyng - 31 HEF Bard <Castle> Flecrad - 21 DE Enchanter <Castle> Lykos - 43 HIE Mage <Castle> Ribkage - 17 GNM Boneknight <Castle> | ||
Last edited by aspomwell; 10-26-2019 at 03:21 PM..
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#8
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Quote:
I know the devs don't want to fork the patches and maintain two sets of patch files for the indefinite future (and I don't blame them). I just didn't think that so many of the green 'bonuses' were going to flow into blue as well...
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Zipps - 51 HLF Druid <Castle> Lykosor - 49 DE Necro <Castle> Aspom - 12 HEF Ranger <Castle> Slyng - 31 HEF Bard <Castle> Flecrad - 21 DE Enchanter <Castle> Lykos - 43 HIE Mage <Castle> Ribkage - 17 GNM Boneknight <Castle> | |||
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#9
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Let's forget the whole 'should we see dots' for a moment. Why would one dot do full damage on a tick and the other dot only do 2/3?
Is it possible to get partially resisted on a tick? Is the 'tick' not instantaneous? Can it be moving for one dot in the tick but stationery the next? I assumed it was instantaneous. Some other reason I'm not thinking of?
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Zipps - 51 HLF Druid <Castle> Lykosor - 49 DE Necro <Castle> Aspom - 12 HEF Ranger <Castle> Slyng - 31 HEF Bard <Castle> Flecrad - 21 DE Enchanter <Castle> Lykos - 43 HIE Mage <Castle> Ribkage - 17 GNM Boneknight <Castle> | ||
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#10
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The real question is why didn't anyone between '99 and '03 seem to care enough that it took that long for the change to find its way into EQ. People really thought about and approached gaming much differently back then didn't they?
I mean druids complained constantly about being a nerfed end game class and they started to get a lot of love in luclin and beyond. I guess nobody complained that what their dots were doing was a total mystery. | ||
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