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  #11  
Old 11-16-2018, 04:47 AM
Trzzle Trzzle is offline
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Quote:
Originally Posted by Nitholias01 [You must be logged in to view images. Log in or Register.]
at 58+ your fist with epic is 20/16
No.
  #12  
Old 11-16-2018, 06:18 AM
Sacer Sacer is offline
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Quote:
Originally Posted by Trzzle [You must be logged in to view images. Log in or Register.]
No.
Yes

Here is the main hand bonus damage table for melees :

Level 28: 1
Level 31: 2
Level 34: 3
Level 37: 4
Level 40: 5
Level 43: 6
Level 46: 7
Level 49: 8
Level 52: 9
Level 55: 10
Level 58: 11

At 60 you get 11 bonus damage, and the fist become 20/16 (1.25 ratio) in the main hand, that's why it outdamage most weapons with a better ratio, addy club in comparaison become 26/25 (1.04 ratio)
  #13  
Old 11-16-2018, 06:26 AM
Lurgort/Sseri Lurgort/Sseri is offline
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It's not a raw increase to the ratio, it's a flat bonus in damage scaling per level.

If epic fists were 20/16, Monks would be spamming attacks over 100 damage.
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  #14  
Old 11-16-2018, 06:28 AM
Ortnit Ortnit is offline
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Quote:
Originally Posted by Sacer [You must be logged in to view images. Log in or Register.]
Yes
At 60 you get 11 bonus damage, and the fist become 20/16 (1.25 ratio) in the main hand, that's why it outdamage most weapons with a better ratio, addy club in comparaison become 26/25 (1.04 ratio)
It's not correct.
While the tendency is right, the MH Bonus is added without Modifier.

The correct formula can be found on the Wiki under Mechanics:

[Max Damage] = ([Mod] x [Weapon Damage]) + [Main Hand Bonus] (rounded down)
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  #15  
Old 11-16-2018, 07:05 AM
Sacer Sacer is offline
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Quote:
Originally Posted by Ortnit [You must be logged in to view images. Log in or Register.]
It's not correct.
While the tendency is right, the MH Bonus is added without Modifier.

The correct formula can be found on the Wiki under Mechanics:

[Max Damage] = ([Mod] x [Weapon Damage]) + [Main Hand Bonus] (rounded down)
I did not know that interesting thanks, so the Mod is always minimum 2 and up to 4.31 for monks with max strength. That makes the bonus damage less relevant than I thought but still something to take into account.

[Mod] is calculated as: ([Weapon Skill] + [STR] -75) / 100
Last edited by Sacer; 11-16-2018 at 07:16 AM..
  #16  
Old 11-16-2018, 07:30 AM
Ortnit Ortnit is offline
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Quote:
Originally Posted by Sacer [You must be logged in to view images. Log in or Register.]
I did not know that interesting thanks, so the Mod is always minimum 2 and up to 4.31 for monks with max strength. That makes the bonus damage less relevant than I thought but still something to take into account.

[Mod] is calculated as: ([Weapon Skill] + [STR] -75) / 100
I had the same conversation with a guildy a couple of months ago. Like you, i also thought you could just add MH bonus to weapon damage (hence 20/16 for Epic monk fists). That's when i looked it up on the wiki [You must be logged in to view images. Log in or Register.]
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  #17  
Old 11-16-2018, 07:55 AM
zarza zarza is offline
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dmg bonus is not base dmg
  #18  
Old 11-16-2018, 10:59 AM
Legidias Legidias is offline
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Its more relevant than you think on high AC raid targets, where you will very rarely hit for max damage (and more often hit for 11 dmg).
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