#21
|
|||
|
Rajax I agree with a lot of your comments besides the dynamic ZEM. That’s way too much work to expect volunteers to do.
Idk if you need to make the exp bonus for groups that high but certainly it would be nice because it would mean you have fewer groups of three or four sitting there exping while multiple people sit LFG. Kunark outdoor zone boost would also be nice because it just makes no sense to EXP there unless you have to. So much easier and more efficient to EXP in the old world. | ||
|
#22
|
||||
|
Quote:
If I’m soloing in the old world on a caster I can probably kill two mobs for the same amount of mana it takes me to kill one in Kunark (or if not the same amount of mana, the point is after killing the Kunark mob I need to med...my mana bar can’t kill two mobs one after the other like it can in the old world). That’s such a huge discrepancy, especially at higher levels when you’re already spending hours and hours on each level. Boosting those ZEMs a bit would make it make more sense to explore the Kunark zones sometimes. | |||
|
#23
|
||||
|
Quote:
If that proposed max cap of 200% or double base XP sounds too generous, to put it in perspective- as I understand it, that is the same as the current permanent ZEM for The Hole that is causing everyone to swarm there. As I worded it, this would take 5 continuous real time days of no or 1 group only activity to reach that cap and would lower if the area became very active with 13 or more players. The group bonus also could be too generous, but concerns about PL or BoT groups seem irrelevant as people who only care about min-max XP rates are going to do whatever it takes to get to 60 as quickly as possible- fun be damned. No matter what bonus or nerf is applied. Just report and enforce the server rules or ignore them whichever you choose. If large groups just sit around hogging trivial outdoor content, perhaps those “free” 5th and 6th group spots should only be in effect in those specific dangerous dungeon/raid zones the staff flags as “group encouraged” Maybe the best solution would be to simply change the ZEM periodically as the original poster suggested but never publish any changes. Not knowing the ZEM is as classic as it gets. The things I suggested would be more in-line with a far future “blue” that focused on original new content and new server ruleset. | |||
|
#24
|
|||
|
Just boycott the Hole if you're a competent player.
Leave all the dead weight mouthbreathers to trip over themselves in there. There is more fun (and $$$) to be had in other zones. | ||
|
#25
|
||||
|
Quote:
| |||
|
#26
|
||||
|
Quote:
| |||
|
#27
|
|||
|
That's all the incentive you need then. Have fun exploring.
__________________
Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
|
#28
|
|||
|
ZEM should be based purely on zone difficulty and nothing else.
| ||
|
#29
|
||||
|
Quote:
| |||
|
#30
|
||||
|
Quote:
one low ZEM for outdoor zones. one HIGHER ZEM for dungeons. one middle ZEM for dungeons with the best loot tables - Seb, HS EQ gets more interesting. No more lawyer questing Camp stealing bitching in Hole. Economy gets balanced with more variety; you cant give Loam away.... its worthless because Hole is the only zone to level past 50. Nothing would make P99 more classic than balancing the ZEMs and letting players explore. | |||
|
|
|