#171
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I fail to see the relation between the 2...
Muzzle of Mardu at 55 or some cold nukes from lvl1-> 60? that's a very weird alternative as if Mages pet needed some more haste on top of BO
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"I am somewhat preoccupied telling the Laws of Physics to shut up and sit down."
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#172
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It was a joke.
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#173
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Quote:
__________________
"I am somewhat preoccupied telling the Laws of Physics to shut up and sit down."
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#176
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I'm a huge classic idealist and traditionalist, but I actually wouldn't mind some melee buffs. It will never happen though, the trade off is too great for most people. But my god it'd be great to have something perfectly classic like p99, except for small buffs for melee classes. But it's just too complicated of a problem and it'd take a genius to find a way to keep EQ classic and buff melee without sacrificing classic EQ integrity.
Basically, just don't play a melee unless you have good friends to play with regularly, or you have tons and tons of plat to twink and pay for PL till 50+, where getting a group seems way easier for tanks. | ||
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#177
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Everquest has never been fair for melee, they simply weren't designed well. But it's a huge reason why playing melee can be so damn rewarding and why twinking them is so fun and why gearing them is so rewarding. | |||
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#178
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#179
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Conceptually, it just doesn't seem fitting that the class who's description revolves around the elements can't cast any spells other than a pet that are #NotFireorMagic. Back to the topic at hand, I wonder how much better it would feel for melee classes if spell components were much rarer than they currently are (not Kunark+ spell drops, I think those seem to be about right)? Think about it, where a melee class progresses through equipment, a caster progresses through spells. No amount of equipment is going to make a wizard cast Ice Shock any faster or have it hit any harder. But get the mats for Ice Comet and you've now got that potential. Many key spells for INT casters are gated behind research, but by the end of Vanilla there are only a couple spells that sell for above 1k (mostly because the materials ARE rare drops *cough* Words of WhatInTarnation *cough*), while melee gear is orders of magnitude more expensive. Or make it the anti-mischief server. Spell drops and components are on specific mobs (or at least specific areas) that then become contested and much more expensive as a result. Not that we'd ever see this here, but it's an interesting thought experiment to me. | |||
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#180
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So you have a pretty decent lack of supply from player auctions while also having to find some pretty annoying components | |||
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