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  #11  
Old 11-12-2018, 05:58 PM
Cecily Cecily is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Nah, it's just a factor to consider when all things are equal. Like slightly undercooked chicken. Just blast it a bit longer and add some sauce [You must be logged in to view images. Log in or Register.]
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  #12  
Old 11-13-2018, 05:11 AM
Jimjam Jimjam is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
A quicker offhand might produce more ripostes and will kill you faster with a damage shield. With Mark of Karn the DS is wiped and it will produce more healing per second.

The main reason, I think, for a quicker offhand than a similar ratio offhand is if you are sub 30 and your damage cap is still there.

Yea though, TL;DR = ratio offhand, stats, cheap and slow ideally.
But the more ripostes you generate the better damage per second your damage shield does!

Also worth considering faster weapons generate more push/minute.
  #13  
Old 11-13-2018, 08:27 AM
Busher Busher is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Duel wield is a % chance to produce a swing every time the delay elapses.
This what I was looking for. Thanks
I'd always thought there was a kind of "delay", depending on DW skill, and both that "delay" and weapon delay had to be met to produce an offhand swing.
So a Green Jade Axe (17/34) and Jade Mace (9/18) are going to produce the same dps, assuming your primary weapon stays the same?
  #14  
Old 11-13-2018, 08:30 AM
Legidias Legidias is offline
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Axe will slightly more DPS technically cause +10 STR.

But based on ratios (and ignoring misses), yes.
  #15  
Old 11-13-2018, 10:01 AM
Cecily Cecily is offline
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It's worth considering which considerations have too insignificant of an impact on game play to consider. Ripos and slightly more DPS technically cause +10 STR fall under that category as does slightly under cooked chicken. Seriously, that's not how this game works. Advanced considerations are functionality on DS, agro generation, MoK (which I'm pretty sure should only trigger off main hand hits) and push. Anyone asking which offhand is better doesn't need to know about those things for right now, because it isn't relevant to their game play.

The only important thing about your offhand is its ratio, not its stats or damage or delay.
Last edited by Cecily; 11-13-2018 at 10:10 AM..
  #16  
Old 11-13-2018, 12:57 PM
Snaggles Snaggles is offline
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In theory a quicker weapon of the same ratio will be more consistent. Averaged over time they should be the same.

By and large most people spend too much money and mental equity optimizing their offhand. It's a fraction of your DPS so don't go with a cracked staff but also don't spend 4-40 times more money to increase the ratio by 10% of something that only swings a fraction of the time. I'm not advocating some type of EQ nihilism of "it all doesn't matter, man...we all turn to dust in the end", or something. Just pushing for a bit of pragmatism.

If you like a Jade Mace for aesthetics or overall feel over another .5 ratio weapon go with that. Keeping in mind skill caps, stats, procs, aesthetics, cost, etc you should be able to make that decision.

If I recall correctly...

Main hand ratio: (dmg * 2) + (damage bonus))/delay
Offhand ratio: (dmg * 2) / delay

Using a 11 damage bonus at lvl 60 the Jade Mace is 1.61 in the MH and 1.0 in the OH. Even if your offhand swings 100% of the time (which it doesn't) that means it still is only doing 38.3% of your total damage. Again assuming a 100% offhand swing ratio that will not happen even if you could increase the ratio by 20%, while beneficial and always appreciated, it's not a staggering increase in DPS unless it's bringing something else to the table.
Last edited by Snaggles; 11-13-2018 at 12:59 PM..
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