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  #11  
Old 07-11-2020, 07:07 PM
Dogma Dogma is offline
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Game should have simulated 2-5 hour downtimes too.

Gotta get classic.
  #12  
Old 07-11-2020, 07:35 PM
Trexller Trexller is offline
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this ^

verant/SoE often had servers down alot longer than 5 hours. I remember many a boring night on the couch, getting up to try and log in every 15 min. I needed more to do as a kid.
  #13  
Old 07-12-2020, 01:37 AM
ScottBerta ScottBerta is offline
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This game has always benefited people who don’t have a lot of RL obligations.
  #14  
Old 07-12-2020, 01:36 PM
Tobius Tobius is offline
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Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
Yeah P99 mobs are in open worlds (NOT INSTANCES) and are targets of opportunity.

If you want to kill a mob you have to be able to muster the appropriate force faster than any other guild.

Small guilds will always get the shaft in that regard. It's not an insult, its how things were in the days of EQ classic live.

Around here the pixels will always go to the guild with the fastest zerglings, regardless of when earthquakes occur.
The difference is, in Live, more expansions kept coming, which meant smaller guilds at least had a chance to do more content and the lower stuff was abandoned.

The levels of players was less top heavy in classic, and people did stuff other than levelling more often.
  #15  
Old 07-12-2020, 01:50 PM
Ripqozko Ripqozko is offline
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Earthquakes suck, no more earthquakes
  #16  
Old 07-12-2020, 09:00 PM
Trexller Trexller is offline
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Quote:
Originally Posted by Tobius [You must be logged in to view images. Log in or Register.]
The difference is, in Live, more expansions kept coming, which meant smaller guilds at least had a chance to do more content and the lower stuff was abandoned.

The levels of players was less top heavy in classic, and people did stuff other than levelling more often.
Expecting P99 to play like Live is your first mistake.

There won't be any P99 expansions after velious which is years from now anyway. After xpacs came out on live, small guilds would kill a previous raid boss a few times just for fun (after they geared up from the new xpac).

Expansions post-velious always brought group loot that was on par with the previous expansion's raid loot. with few exceptions (a couple items in raid velious are better than luclin group loot etc) After luclin every xpac meant you re-geared up really fast.

Trying to compare your experience on live servers with P99 is apples and oranges, Live is only everquest in the sense that it keeps on going, after about 2005 it became a blend of every popular MMO. "They can do that on AoC and WoW? ok we'll add it to EQ"

You're not gonna have the experience you described on P99 due to the fact that new content like luclin+ isn't ever coming.

If you want a real hardcore raid experience that you can take 6 hours mustering and preparing for, try to kill an NPC guildmaster. But you won't do it, there isn't any loot. There are plenty of "God Tier" mobs around, they don't drop any loot tho.

So you're back to your tight-knit guild of cool friendly folks. Things aren't horrible on blue with such a wide range of targets. Keep logs of mobs you won't get a chance to kill. Vulak, AoW, CT etc. You can expect Riot and AG to be busy flaming each other during the windows of those mobs. Compare this to a list of mobs Riot/AG isn't gonna make a mad dash for, such as kunark dragons, demi-gods, Vindi (24 hour spawn, basically welfare pixels). One day it was just me in skyfire and Talendor was just taking a leisurely stroll as if he didn't have a care in the world.

Smaller guilds just can't compete for tier 1 mobs for the simple fact that they are smaller guilds, and Rog-Bog will not make earthquakes more common or even predictable. So you gotta work with what you have, or give up your small guild mentality.

Tier 1 guilds are a collection of people with no lives, no responsibilities who are instantly responsive to raid calls. Now I'm a broken record.

Time and Tides, they wait for no man.
  #17  
Old 07-13-2020, 09:20 PM
sydbarrett25 sydbarrett25 is offline
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Sirken once spoke in a stream that they had to physically depop doubles of each raid mob for an earthquake to happen. I dont know if that was ever fixed for this stream was two years ago. Anyways, that was during the time where there were more quakes more frequently.
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  #18  
Old 07-13-2020, 10:25 PM
Arvan Arvan is offline
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Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
Yeah P99 mobs are in open worlds (NOT INSTANCES) and are targets of opportunity.

If you want to kill a mob you have to be able to muster the appropriate force faster than any other guild.

Small guilds will always get the shaft in that regard. It's not an insult, its how things were in the days of EQ classic live.

Around here the pixels will always go to the guild with the fastest zerglings, regardless of when earthquakes occur.
Incredibly wildly maximally incorrect. In this era of EQ one or two guilds only could kill the hardest bosses and lots of weeks many raid mobs were just up with nobody to kill them until they finally got around to it on a saturday or whatever.

What we have here is not “how it was” even in the slightest. Most people were still trying to hit 50 at this time on live. On p99 most people are working on their 2nd or 5th lvl 60
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  #19  
Old 07-13-2020, 10:45 PM
Trexller Trexller is offline
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I dunno what server you played on, mine had 3-4 major guilds in the kunark to velious era... they kept Tarew Marr squeaky clean.

Enlightened Dark
Enrapture
Black Company
House Arcane
and "Let them weaken it" zerg guild Clan of Shadows
  #20  
Old 07-14-2020, 10:21 AM
xdrcfrx xdrcfrx is offline
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1: Quakes are fun. the mad chaotic dash to get mobs while the clock is ticking is maybe the most fun to be had on blue. P99 is supposed to be fun, yeah?

2: Quakes are healthy for the server, because they provide a means for guilds that aren't riot to take a stab at targets that are otherwise engaged within seconds-to-minutes on natural respawn. For the folks who tout competition as the be-all end-all of everquest, shouldn't you be in favor of having an environment where people actually feel like competition is possible.

3. Quakes help keep spawns bunched up, and keeps that bunching centered around different times, which is also good because it forces guilds to prioritize targets, which in turn creates opportunity for others. The many weeks where spawns were spread out over all 7 days of the week were awful for nearly everyone.

4. Quakes help keep the timers for certain events, like ring-roll, moving around. Not going to lie - 60 days of ring roll at 3AM eastern was bad; another month with it in the middle of the afternoon is not much better. On this same point, quakes also help prevent drift and the resulting terribleness with these events. Gloradin pop is more than an hour after roll right now, but we can't change the time. A quake would help alleviate this.

5: The rate of quakes seems very low. I know that they switched from a set number per month to a range because people would be camping the quake repop at the end of the month if it was still due. But we've have 1 quake in the last 90 days, and 2 in the last 120. If quakes are meant to simulate server repops that happened back in the day due to patches, maintenance, etc., well - surely those were happening more often than 3 to 4 times a year.
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