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  #81  
Old 05-17-2013, 02:56 PM
Pudge Pudge is offline
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^^ and in that 1 afternoon, whoever happens to zerg harder will take all the mobs...
  #82  
Old 05-17-2013, 02:58 PM
freez freez is offline
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24 hour variance ftw
  #83  
Old 05-17-2013, 02:59 PM
heartbrand heartbrand is offline
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I love how people say usually when the server reset once @ 4pm EST and now all mobs are pushed back to prime time EST 7pm-10pm EST
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  #84  
Old 05-17-2013, 03:00 PM
Nirgon Nirgon is offline
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Should be no variance on fucking either, group that gets xp gets it.

Meta game to follow from there.

Players will at least see raid mobs that way :P.
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Old 05-17-2013, 03:04 PM
Pudge Pudge is offline
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Quote:
Originally Posted by freez [You must be logged in to view images. Log in or Register.]
24 hour variance ftw
i didn't mean a true variance, i just meant when server resets, 24 hours for mobs to 1st spawn. after they die, exactly 7 days later they respawn, no variance. (or 7.2 to keep the time of day changing, but still known by all)
  #86  
Old 05-17-2013, 03:04 PM
Lazortag Lazortag is offline
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I didn't read most of this thread to see if what I'm about to say hasn't already been said, so if it has, sorry.

If you get blue variance on red99, you'll regret the day you ever asked for it. Variance sounds like a great idea in theory, but on blue there's a 96 hour variance for most raid mobs. If you think leveling on here is an unnecessary timesink (and I'm not generalizing when I say that most of you do think this), then waiting up to 4 days for a mob to spawn will make you want to slit your wrists.

Another problem is that, because azrael/nihilum are in such different time zones, you often won't have any idea about whether a mob is in window or not. If azrael all goes to sleep and nihilum kills Inny at midnight, then when azrael wakes up, they won't know if Inny was killed or not. Because of this you waste even more time tracking and it makes it even more unappealing to compete for raid mobs. After a few weeks of this happening, smaller guilds will completely lose track of mob timers (just like they do on blue) and the raid scene will become even more monopolistic, as bigger guilds have more resources to devote to tracking.

Since this is an international server, I could understand, at most, a 24 hour variance for 7-day mobs. That gives these mobs an equal chance of spawning at any given time of day, but isn't excessively long. Though I still think 6 or 12 hours is fairer; this still gives mobs a decent chance at spawning in lots of different timezones, while not requiring a neckbeard-level of time commitment to the server.
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  #87  
Old 05-17-2013, 03:07 PM
heartbrand heartbrand is offline
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Nihilum would still get 95% of all mobs because of their ability to bat phone 20+ people @ any time of day when the mob pops.
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  #88  
Old 05-17-2013, 03:09 PM
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fuck variance is this thread a joke?

variance is the worst thing ever created/instated on any eq server
  #89  
Old 05-17-2013, 03:09 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Nihilum would still get 95% of all mobs because of their ability to bat phone 20+ people @ any time of day when the mob pops.

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  #90  
Old 05-17-2013, 03:15 PM
lite lite is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
Variance sucks -- I wouldnt mind it since we'd get every target anyway
Hopefully those lucky GM verified DDOS attacks will always be there to delay things just long ebough for you.
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