#31
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Baler was like this in the GINA thread, he's purposely being obtuse about the classic "spirit" in favor of "well it was technically possible back then" so he can keep his toys
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#32
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Quote:
But there are exceptions. Look at Ocean of Tears, where they decided "screw how it worked classically, our zone will not defy the basic rules of cardinal direction!" Or look at Siren's Grotto, where people were still glitching through the zone in Planes of Power, but here it's considered an exploit and has already been fixed, even though that isn't the classic mechanic. To stay true to their vision I think R&N can make very few changes to classic mechanics here, especially on Green, and the majority of those exceptions have involved "fixing exploits" of one sort or another ... ... but maybe Soulfire is worth making such an exception, both because of it's in-game (dare I say "exploit") impact, and because of it's historical significance? Then again, maybe changing such a significant item's mechanics in any way is too much?
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
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#33
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Item recharging should be disabled like it was on red too
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#34
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Soulfire can only be used by paladins in on the Red Server and they still down raid targets with half the numbers "needed" on the Blue server. I Know its crazy right
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#37
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#38
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Soulfire = classic
Is this all about new pally toons on green trying for epic not want to compete? | ||
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#39
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#40
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I don't know nothin about those raids but seems like they made some changes because of some broken dynamics. Live made changes based on raid behavior all the time. For us its tough because our custom client means pulling mechanics all over the place. | |||
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