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  #31  
Old 10-21-2019, 09:39 PM
bwe bwe is offline
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Baler was like this in the GINA thread, he's purposely being obtuse about the classic "spirit" in favor of "well it was technically possible back then" so he can keep his toys
  #32  
Old 10-21-2019, 10:58 PM
loramin loramin is offline
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Quote:
Originally Posted by bwe [You must be logged in to view images. Log in or Register.]
Baler was like this in the GINA thread, he's purposely being obtuse about the classic "spirit" in favor of "well it was technically possible back then" so he can keep his toys
Baler is just "repeating the party line" here. There's no need to fault him for speaking the truth, and the truth is that 99 times out of 100, if not 999 out of 1000, Rogean and Nilbog go with classic mechanics over a classic environment.

But there are exceptions. Look at Ocean of Tears, where they decided "screw how it worked classically, our zone will not defy the basic rules of cardinal direction!" Or look at Siren's Grotto, where people were still glitching through the zone in Planes of Power, but here it's considered an exploit and has already been fixed, even though that isn't the classic mechanic.

To stay true to their vision I think R&N can make very few changes to classic mechanics here, especially on Green, and the majority of those exceptions have involved "fixing exploits" of one sort or another ...

... but maybe Soulfire is worth making such an exception, both because of it's in-game (dare I say "exploit") impact, and because of it's historical significance? Then again, maybe changing such a significant item's mechanics in any way is too much?
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  #33  
Old 10-21-2019, 11:00 PM
Palemoon Palemoon is offline
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Item recharging should be disabled like it was on red too
  #34  
Old 10-21-2019, 11:25 PM
Aboo Aboo is offline
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Soulfire can only be used by paladins in on the Red Server and they still down raid targets with half the numbers "needed" on the Blue server. I Know its crazy right
  #35  
Old 10-22-2019, 02:16 AM
Coridan Coridan is offline
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Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
Item recharging should be disabled like it was on red too


Noooo, I am gonna get ring of the dead on my SK, don't you dare.
  #36  
Old 10-22-2019, 02:22 AM
Gustoo Gustoo is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
Item recharging should be disabled like it was on red too
Red got tuff treatment.
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  #37  
Old 10-22-2019, 02:42 AM
Hokojin Hokojin is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Temple of Veeshan
It has been clear for some time that the current situation in Temple of Veeshan has not been optimal. Numerous guilds are flocking to this zone upon repops, causing mayhem with so many players grouped together. To make matters worse, pulling mechanics have been mastered to the point where raid mobs are able to be isolated from any and all trash and brought all the way to the zone in. It is the staff's opinion that these encountes were never designed or intended to be trivialized in such a way. While the act of splitting does take some careful coordination between a team of pullers, this is just one small part of the raid and leaves everyone else from having to do any work or experience the rest of the zone.

Thus, it is our intention to return the difficulty and spirit of the zone for ALL raid players and to force raids to crawl to their targets. To that end, we are implementing a number of changes, some of them we will specify here, others we will leave to be discovered.

The following Raid Mobs are now Permarooted (Note that this list DOES NOT match up with what was permarooted on Live during Luclin; That is intentional): Dozekar the Cursed, Lendiniara the Keeper, Gozzrem, Telkorenar, Eashen of the Sky, Aaryonar, Lord Vyemm, Lord Koi`Doken (Fight in the water you filthy animals), Lady Mirenilla, Lord Kreizenn, Dagarn the Destroyer, Lord Freshlak, Lady Nevederia, Vulak`Aerr.
Due to these changes, Vulak`Aerr will still spawn as normal but will NOT be attackable or aggroable until all the NToV dragons he formerly called for help from are dead.
We have also made changes to trash mobs and their chasing behavior, as well as further bonding the dragons and their guards together (Awww [You must be logged in to view images. Log in or Register.]). There are one or two other changes to increase the difficulty of the zone and encounters as well.

All current raid rules will remain in effect in ToV. This means that your raid force must not have a presence in that raid mob's wing when it spawns. If you are in a wing clearing to one mob and another spawns, you may still kill the original target mob but then your entire raid force must vacate the wing before re-clearing to the new raid mob. Yes, that means chose your raid mobs carefully if there are other mobs in window.

As usual, we encourage guilds to work together on raid target selections. Leapfrogging, while technically not against the rules, is still an asshole move.

We look forward to seeing the raid guilds tackle the new challenges and will make further adjustments as necessary.
does nobody remember this
  #38  
Old 10-22-2019, 02:52 AM
saftbudet saftbudet is offline
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Soulfire = classic

Is this all about new pally toons on green trying for epic not want to compete?
  #39  
Old 10-22-2019, 03:56 AM
zodium zodium is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
OP is mad and bad at everquest.
He recently lost out on his soulfire so he comes to the forums and makes a thread about how 'unfair' it is.
buddy i used to kill so many lucans I'd hand out free soulfire MQs and ask people to come loot testimonies in Awakened
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  #40  
Old 10-22-2019, 04:01 AM
Gustoo Gustoo is offline
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Quote:
Originally Posted by Hokojin [You must be logged in to view images. Log in or Register.]
does nobody remember this
Yep. Not classic. Changed for reasons.

I don't know nothin about those raids but seems like they made some changes because of some broken dynamics. Live made changes based on raid behavior all the time. For us its tough because our custom client means pulling mechanics all over the place.
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