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#61
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#62
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Bump. Screwing the pet classes out of their ability to tank properly narrows the game down to too few viable classes in the endgame. Making fewer classes viable in the endgame is not more fun. It isn't classic. It isn't the right way forward.
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#63
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Why is this taking so long
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#64
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Quote:
__________________
60 Epic Monk - Varrasis
60 Epic Bard - Varrasix 60 Epic Wizard - Sorcer Err 60 Magician - Magicgnome Magicmike 60 Epic Druid - Druidog Godruid 60 Epic Enchanter - Brainfreeze 60 Epic Shaman - Shamikaze Suicideslower 56 Epic Cleric - Letsplay Everquest 56 Necro - Necromann Sir 52 Epic Rogue - Mickstabber | |||
#65
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^
__________________
60 Epic Monk - Varrasis
60 Epic Bard - Varrasix 60 Epic Wizard - Sorcer Err 60 Magician - Magicgnome Magicmike 60 Epic Druid - Druidog Godruid 60 Epic Enchanter - Brainfreeze 60 Epic Shaman - Shamikaze Suicideslower 56 Epic Cleric - Letsplay Everquest 56 Necro - Necromann Sir 52 Epic Rogue - Mickstabber | ||
#66
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Any thought been given to revisiting classic pet aggro for green?
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#67
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Pets should be able to hold agro with PCs in melee range. Blows my mind that it's gone on this long without a fix. Fundamentally changes so many classes.
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#68
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Quote:
Danth | |||
#69
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Quote:
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#70
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Quote:
Danth | |||
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