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  #61  
Old 10-27-2017, 05:43 PM
wwoneo wwoneo is offline
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  #62  
Old 04-21-2018, 01:56 AM
Adron Adron is offline
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Bump. Screwing the pet classes out of their ability to tank properly narrows the game down to too few viable classes in the endgame. Making fewer classes viable in the endgame is not more fun. It isn't classic. It isn't the right way forward.
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  #63  
Old 04-22-2018, 12:22 AM
bwe bwe is offline
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Why is this taking so long
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  #64  
Old 04-22-2018, 12:24 AM
wwoneo wwoneo is offline
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Originally Posted by bwe [You must be logged in to view images. Log in or Register.]
Why is this taking so long
4 years is too long? you have no patience! [You must be logged in to view images. Log in or Register.]
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  #65  
Old 05-23-2018, 04:11 PM
wwoneo wwoneo is offline
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60 Epic Monk - Varrasis
60 Epic Bard - Varrasix
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60 Magician - Magicgnome Magicmike
60 Epic Druid - Druidog Godruid
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60 Epic Shaman - Shamikaze Suicideslower
56 Epic Cleric - Letsplay Everquest
56 Necro - Necromann Sir
52 Epic Rogue - Mickstabber
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  #66  
Old 10-12-2019, 10:13 AM
AbstractVision AbstractVision is offline
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Any thought been given to revisiting classic pet aggro for green?
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  #67  
Old 10-12-2019, 10:18 AM
feniin feniin is offline
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Pets should be able to hold agro with PCs in melee range. Blows my mind that it's gone on this long without a fix. Fundamentally changes so many classes.
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  #68  
Old 10-12-2019, 10:35 AM
Danth Danth is offline
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Originally Posted by feniin [You must be logged in to view images. Log in or Register.]
Pets should be able to hold agro with PCs in melee range. Blows my mind that it's gone on this long without a fix. Fundamentally changes so many classes.
They can in the right circumstances. Just a couple days ago the wife and I were dorking around on some low level characters and I noticed that a Necromancer pet could and often did hold aggro over Shaman melee. You might argue they should be better at it, but they can do it at least in terms of having the raw capability.

Danth
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  #69  
Old 10-12-2019, 01:31 PM
soronil soronil is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
They can in the right circumstances. Just a couple days ago the wife and I were dorking around on some low level characters and I noticed that a Necromancer pet could and often did hold aggro over Shaman melee. You might argue they should be better at it, but they can do it at least in terms of having the raw capability.

Danth
On my SK and mage, I have noticed just walking into melee range causes mob to focus me. I assumed the behavior currently on blue was that it was not possible to a target a pet when a player was in melee range. I actually use this to save my pet at low levels. Even if I have not attacked, and the pet has been taunting and dpsing 50%+ of the mobs hp, I can take aggro by walking up
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  #70  
Old 10-12-2019, 04:18 PM
Danth Danth is offline
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Quote:
Originally Posted by soronil [You must be logged in to view images. Log in or Register.]
On my SK and mage, I have noticed just walking into melee range causes mob to focus me. I assumed the behavior currently on blue was that it was not possible to a target a pet when a player was in melee range. I actually use this to save my pet at low levels. Even if I have not attacked, and the pet has been taunting and dpsing 50%+ of the mobs hp, I can take aggro by walking up
Could be just Necromancer/skeleton pets perhaps? I was under the impression on P99 that monsters would always favor a player character in melee range over a pet as well so I was surprised to see it happen at all, but it happened numerous times and once I got used to it I was able to control it to come extent. Given I was on a Shaman, any proper melee class would presumably out-aggro the pet easily.

Danth
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