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  #71  
Old 11-15-2019, 04:30 PM
Axlrose Axlrose is offline
Sarnak


Join Date: May 2015
Posts: 261
Default So much for gaming...

While I grew up on (and still play - thanks GOG!) older games with "lesser" graphics, the overall graphic effects I am getting with the dynamic lighting and the forced clip plane down to nearly nothing has made me decide to put Project 1999 down for a while. To run around a gaming world feeling like a nerd with Coke bottle glasses going in square circles at an amusement park is not worth the subtle aggravation of knowing the world looked much prettier a few months ago than subpar early Atari graphics today.

Overall, I was nobody special in the game - just an old Live player that liked being involved in the EverQuest gaming world. Since "Blue is dead!", what is one less person on the server?
  #72  
Old 11-16-2019, 03:57 PM
Rick Sanchez Rick Sanchez is offline
Sarnak

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Location: Portland, ME
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I mean shit that picture looks like purgatory.
  #73  
Old 11-16-2019, 04:39 PM
lesell lesell is offline
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Join Date: Jun 2015
Posts: 18
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Oh so this is why HHK looks like someone threw bleach on the walls. I was wondering wtf had happened with the lighting... that I didn't remember it being so garish and bright in classic or even on blue a few years ago.. I also got weird antialiasing issues in both Highpass and Highkeep for characters but I'm not sure if that's my client just being buggy af.

EDIT: Oh, I also got the lagging when lots of people are on at once... I didn't realize it was the dynamic lighting causing it. For me running the game through WinEQ2 helped that *somewhat* -- it still feels like molasses if there's 20 or more people in front of me, but it's like runny molasses instead of the thick stuff.
Last edited by lesell; 11-16-2019 at 04:43 PM.. Reason: Adding something I forgot
  #74  
Old 11-17-2019, 09:04 AM
Croco Croco is offline
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Join Date: Jul 2011
Posts: 770
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Scout rolls are fucking awful now because of all the blinding white from so many people in one spot, stop this madness and let us disable this garbage. It was poorly coded and even more poorly implemented.
  #75  
Old 11-18-2019, 01:05 AM
Caball Caball is offline
Sarnak


Join Date: Feb 2014
Posts: 259
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Please fix this, the lag has caused lots of people to log in a lot less frequently and playing with others has become difficult. Not sure if forcing dynamic lighting on 10 years into this project was intentional but it has really screwed up the game for a large amount of people, my comp in 2000 ran this game better then it runs now
  #76  
Old 11-18-2019, 12:11 PM
Erati Erati is offline
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Posts: 4,561
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Another week of massive lag and clunky gameplay bc of this feature.

Please make this optional so our 20 year old game will run smoothly.
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  #77  
Old 11-19-2019, 09:46 AM
walfreyydo walfreyydo is offline
Sarnak


Join Date: Jan 2019
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Curious as to the dev's silence on the issue, has there been any response?
  #78  
Old 11-19-2019, 09:48 AM
Lauranista Lauranista is offline
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Join Date: Jul 2010
Posts: 12
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Quote:
Originally Posted by walfreyydo [You must be logged in to view images. Log in or Register.]
Curious as to the dev's silence on the issue, has there been any response?
Get Fucked - the devs
  #79  
Old 11-19-2019, 11:04 AM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
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Someone has a Salty install

Get an unmodified/correct client
  #80  
Old 11-19-2019, 02:50 PM
Puluin Puluin is offline
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Join Date: May 2017
Posts: 133
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Literally cannot raid due to lag caused by this lighting change...
There's a reason this was an option... just like theres a reason eq stopped being playable on win 95
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