#11
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#12
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Root is the best spell in game. Wizards get it earliest. Wizards best group class.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXX Dung | ||
#13
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wizards being active in a group is contrary to the entire book idea, because it trains them to just not even be involved in the fight until they are ready to DPS
the problem is they should have had clarity instead of enchanter. | ||
#14
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#15
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That's a great idea. A level 4 spell that just made rusty weapons magic would have been so rad.
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#16
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Wizard without VP clicky robe is pretty miserable. With it passable sustain in addition to best burst together with evac and stuns and root. A lot less squishy than other casters too with epic.
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#17
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Enchanter. No real pet and the charm pet makes it impossible to AFK. Charm breaks drain all the healer mana. Mez is nice but wont last when your pickup group cant target properly. Sure clarity and charm dps is nice but what do you do after you cleared all the mobs so fast? Encs should just stick to solo. Shaman slow is vastly better by a few % anyway.
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#18
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Wizards get crack and magical DPS, enchanters get mez, charm and gear enchanting. Why was it not done this way...
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#19
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Enchanters didn't have clarity, either, at first. Out the gate when EQ was brand new, groups didn't chain-pull and killsteal was a real problem. Wizards actually fared okay in that environment. Meanwhile not too many folks were playing with charm yet and the enchanter was commonly regarded as one of if not the worst class in the game. Hence a few months later it got the band-aid. Danth | |||
#20
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