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  #11  
Old 05-02-2022, 02:53 PM
eqravenprince eqravenprince is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
I agree raiding is a pretty lousy mode of gameplay. I've never much liked it and doubt I ever will. The strength of these types of games is always in the group gameplay.

I rate wizards as the absolute worst for normal grind-style grouping on P99. It does very little a druid can't also do. Precious few groups on P99 care about the difference in their damage per hour--in either case everyone knows it's relatively low. I've only rarely seen groups need a wizard's stuns, and a druid has some interrupts of its own anyhow. Meanwhile the druid can do a lot of things the wizard can't even think about, including cover for healing if the cleric goes afk/leaves or provide some useful buffs that might not otherwise be available.

Rangers might not be optimal in a full 6 man group due to the usual "hybriditis" problem, but since damage always stacks and they do at least middle-range damage they're never going to be worst since they can always contribute usefully. That's also a saving grace for warriors. They're mediocre tanks for grind groups and otherwise don't bring much beyond their autoswing but their autoswing is pretty good, a lot better than they usually get credit for.

All of the multi-role classes fare better in less-than-full groups. As always, the more folks present, the more likely it is for all jobs to be covered by specialists. I'd much rather add a ranger or even a paladin than a rogue in to my shadowknight/shaman duo I do with the wife except where lockpick is needed. In a 6 man group the rogue will almost always be preferred.

Danth
Now here's a guy who makes sense!
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  #12  
Old 05-02-2022, 02:54 PM
Jimjam Jimjam is offline
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Root is the best spell in game. Wizards get it earliest. Wizards best group class.
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  #13  
Old 05-02-2022, 02:55 PM
Jibartik Jibartik is offline
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wizards being active in a group is contrary to the entire book idea, because it trains them to just not even be involved in the fight until they are ready to DPS

the problem is they should have had clarity instead of enchanter.
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  #14  
Old 05-02-2022, 03:13 PM
eqravenprince eqravenprince is offline
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Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
wizards being active in a group is contrary to the entire book idea, because it trains them to just not even be involved in the fight until they are ready to DPS

the problem is they should have had clarity instead of enchanter.
It'd be nice if they had the ability to buff melee with extra magic damage from their weapons.
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  #15  
Old 05-02-2022, 03:14 PM
Jibartik Jibartik is offline
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That's a great idea. A level 4 spell that just made rusty weapons magic would have been so rad.
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  #16  
Old 05-02-2022, 03:15 PM
sajbert sajbert is offline
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Wizard without VP clicky robe is pretty miserable. With it passable sustain in addition to best burst together with evac and stuns and root. A lot less squishy than other casters too with epic.
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  #17  
Old 05-02-2022, 03:19 PM
dareo dareo is offline
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Enchanter. No real pet and the charm pet makes it impossible to AFK. Charm breaks drain all the healer mana. Mez is nice but wont last when your pickup group cant target properly. Sure clarity and charm dps is nice but what do you do after you cleared all the mobs so fast? Encs should just stick to solo. Shaman slow is vastly better by a few % anyway.
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  #18  
Old 05-02-2022, 03:30 PM
MrSparkle001 MrSparkle001 is offline
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Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
It'd be nice if they had the ability to buff melee with extra magic damage from their weapons.
That's something an enchanter should have been able to do. Literally enchanting weapons and armor, right? Not sure where that would leave magicians and their gear summoning though.

Wizards get crack and magical DPS, enchanters get mez, charm and gear enchanting. Why was it not done this way...
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  #19  
Old 05-02-2022, 03:35 PM
Danth Danth is offline
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Quote:
Originally Posted by MrSparkle001 [You must be logged in to view images. Log in or Register.]
Why was it not done this way...
For a pretty understandable reason, actually:

Enchanters didn't have clarity, either, at first. Out the gate when EQ was brand new, groups didn't chain-pull and killsteal was a real problem. Wizards actually fared okay in that environment. Meanwhile not too many folks were playing with charm yet and the enchanter was commonly regarded as one of if not the worst class in the game. Hence a few months later it got the band-aid.

Danth
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  #20  
Old 05-02-2022, 03:43 PM
eqravenprince eqravenprince is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
For a pretty understandable reason, actually:

Enchanters didn't have clarity, either, at first. Out the gate when EQ was brand new, groups didn't chain-pull and killsteal was a real problem. Wizards actually fared okay in that environment. Meanwhile not too many folks were playing with charm yet and the enchanter was commonly regarded as one of if not the worst class in the game. Hence a few months later it got the band-aid.

Danth
I remember this like yesterday. People complaining about wizard kill stealing. I even thought Enchanters were weak back in the day. I need a time machine, sadly I'd use it to play EQ.
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