#71
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I'd just like to know who the asshat was that derailed this thread from Hybrid experience penalties and the new server to whatever the hell this is. Seriously, get a room.
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#72
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R&N have run this server for ten years. For ten years they could have instituted classic pre-PNP era policies, and doing so would have made their lives significantly easier. And yet ... they didn't. Maybe they either:
You think classic non-PnP + modern server = classic server. Literally everyone else thinks that adds up to a mess, not a classic server. And yet you keep pushing the idea anyway, despite the fact that you've had absolutely no success whatsoever: not one single person in any of these threads you've taken over has replied "yeah, I buy what Zuranthium is selling". And to be clear, you do take over other people's threads, in a disrespectful way. Changing a thread's topic organically is normal here, but you've followed a deliberate pattern for the past week or so. You ignore the topic at hand but use it as an excuse to go off on your pet issue, then reply to every response made (probably with the simplistic belief that by getting the last word you "win" the argument) ... until everyone talking to you realizes that they're talking to a wall. At that point the thread dies because the people originally interested in it have long since left. You either just don't realize you're doing that, and don't realize that all this effort you're putting in is having absolutely no benefit whatsoever ... or that you realize it, but don't care, because the real audience of all this effort is R&N. And if that's the case, it suggests that:
So which is it? Are you tone deaf and unaware of how anyone perceives your posts? Or aware but thinking "it doesn't matter, as long as I can enlighten R&N, which I'm totally doing with this campaign"? (Or both?)
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
Last edited by loramin; 08-13-2019 at 09:19 PM..
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#73
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That's Zura in a nutshell.
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#74
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PS: The argument that anything classic should be in game also is an argument for the multiple plat and item duping bugs that were present in classic to be present on Green99. Oh yeah ... and classic didn't have strict no boxing policies of sniffers to root out people using MQ2. Come to think of it ... live (to include current version of it) never had hard blocks for MQ2 hackers! So should a classic green experience be void those things too? It is, after all, classic.
How about no. The game/community stabilizing "not classic" things about this server are positive. I'm all for keeping the PNP policy as is, disallowing boxing, disallowing hack/cheating, disallowing item/plat duping, and disallowing other stuff (like rampant non-classic aoe kiting/nuking) that keeps p99 the awesome thing it is.
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Last edited by Troxx; 08-13-2019 at 09:17 PM..
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#75
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60 Halfling Rogue - Eazy
60 Gnome Enchanter - Nisse 24 Ogre Warrior - Obok 9 Erudite Magician - Adisa | |||
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#76
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looK lieK cHorTleS jouRney GuN b ReaL lOng
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#77
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It's a lot easier to go from pre-PNP to PNP than the reverse. Now that the gen pop is long used to the difference, to go back to pre-PNP would attract the fuckshit asshats that just want to ruin people's days. Not sustainable by a long shot.
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#78
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Everquest was at its best in 1999, when the "shitty idea" was in place. Your conception of EQ seems to be Farmville, or brainless superficiality of "achievement" by gaining a pixel in a video game, via a method that requires little-to-no actual skill or interactivity. That's not what the game, and the MMORPG genre, is supposed to be. That's sadly just what it has turned into: hollow boxes with no real soul or adventure left. --- Quote:
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If they did know about the classic PNP for years now, and chose to never implement it, then they've never given any reasoning for why the current P99 system is better or justified. Without any communication of reasoning, there is a lack of clarity. Even then, it still wouldn't mean their decision was objectively the best one to take. They are not infallible, and discussing better solutions is productive. You don't need to be so counter-productive and keep naysaying everything with knee-jerk responses.
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Last edited by Zuranthium; 08-13-2019 at 11:46 PM..
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#79
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Verant assumed that people would know it’s not ok to ninjaloot, deceive, grief, kill steal. Obviously Verant’s trust in humanity was misplaced so they were forced to draft a set of policies not unlike the lessons we all learned in kindergarten with regards to playing in the same sandbox with other people without being dicks. You have a warped, grandiose and twistedly fantasized view of what early Everquest before the PNP was actually like.
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#80
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Competition in MUD's and games like Ultima Online revolved around players directly attacking each other, and the EQ designers didn't want all the servers to be about attacking players directly. Hence they had to come up with some other form of competition, in the case of disputes. What you describe as "poor behavior" is layered gameplay. Players have the choice to make decisions, which other players will judge them on. The game is supposed to be you exploring the world and reacting to what's happening around you, including what other players are doing. Sitting at static camps and blocking out the possibility of competition is not interesting gameplay. The PNP was a reaction to $$$. It was the easiest way for them to "fix" the game for the sheep. The company was looking at the dangling carrot of selling the most copies of the game and getting the most subscriptions. They didn't instead focus on why "kill stealing" was such a turn off for some players - the static content, overcrowded servers, imbalance of mechanics, and the overly time-consuming nature of the game (ridiculously slow regen rates being a sizable culprit here). Quote:
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