Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 09-08-2019, 06:27 PM
Mblake81 Mblake81 is offline
Banned


Join Date: Jan 2011
Location: Bristlebane <Reckless Fury>
Posts: 1,811
Default

Quote:
Originally Posted by Sunderfury [You must be logged in to view images. Log in or Register.]
Listen, if you can't come to terms here with changes the team makes, you are just going to have a bad time. Some things are a judgement call between "classic to the letter" and "recreating the classic experience".

Rooted ToV a prime example. Is zone line pulling a dragon to entrance solo instantly upon spawn the classic experience? Or is crawling to it? It is the raiding community that forced their hand here.

So finger pointing to things not removed yet that are not classic as an argument to keep other not classic features is a poor one. Look at the 10 years of patches, the server has taken a lot of work. They are working towards a finished product, so just prepare for future features to be removed or implemented.
[You must be logged in to view images. Log in or Register.]
  #12  
Old 09-08-2019, 06:28 PM
Jibartik Jibartik is offline
Planar Protector


Join Date: May 2015
Posts: 16,899
Default

A wild Gnasher Furgutt appears
  #13  
Old 09-08-2019, 06:32 PM
Mblake81 Mblake81 is offline
Banned


Join Date: Jan 2011
Location: Bristlebane <Reckless Fury>
Posts: 1,811
Default

Blackburrow Stout Shipment
  #14  
Old 09-08-2019, 06:33 PM
Jibartik Jibartik is offline
Planar Protector


Join Date: May 2015
Posts: 16,899
Default

https://www.project1999.com/forums/s...2&postcount=32

hehe shameless plug for that quest lore [You must be logged in to view images. Log in or Register.]
  #15  
Old 09-08-2019, 06:45 PM
Mblake81 Mblake81 is offline
Banned


Join Date: Jan 2011
Location: Bristlebane <Reckless Fury>
Posts: 1,811
Default

Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
hehe shameless plug for that quest lore [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]

Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]

The patrons sitting at the bar are frozen, trembling.
Klieb leans over and whispers to Micc "Vaporize?.. A body can do that? Vaporize?"
Micc shrugs "Oh, yeah! Absolutely. Haven't you seen The Rock?"
  #16  
Old 09-08-2019, 08:01 PM
Videri Videri is offline
Planar Protector

Videri's Avatar

Join Date: Dec 2014
Posts: 2,855
Default

Quote:
Originally Posted by Puluin [You must be logged in to view images. Log in or Register.]
Better go remove /tt and /rt and corpse timers too.
------------------------------
January 8, 2002 3:00 am
------------------------------
- Added /ttell. This will send a tell to the player character that is
currently your target. The command will also allow corpses as a valid
target. /ttell'ing a player's corpse will auto-tell that player (this
was actually patched earlier along with an emergency patch)
------------------------------
February 13, 2002 3:00 am
------------------------------
- NPC and PC corpses can now be /considered to find out how long until
they decay, and PC corpses additionally tell you how long you have to
resurrect them
- The timer for corpses is now seven days for any corpse over level
five, whether the player is on-line or off-line or any combination of
the two
------------------------------
March 19, 2002
------------------------------
- Added /rtarget function (can be used as /rt). This function targets
the last character to send you a /tell. It follows all of the rules for
/target

info found here: http://everquest.allakhazam.com/history/patches.html
and here: http://everquest.allakhazam.com/hist...es-2002-1.html

Also...
When will our yew leaf ground spawn be fixed ?
Or correct durations on food / drink so we can enjoy the expensive food sold by othmirs?


Edit... I don't remember what the original decay time for corpses were but we better get that fixed too!
Careful what you ask for. Remember buff timers?
hehe
  #17  
Old 09-08-2019, 10:57 PM
Valhurian Valhurian is offline
Large Bat


Join Date: Jun 2017
Posts: 11
Default

Quote:
Originally Posted by Sunderfury [You must be logged in to view images. Log in or Register.]
Listen, if you can't come to terms here with changes the team makes, you are just going to have a bad time. Some things are a judgement call between "classic to the letter" and "recreating the classic experience".

Rooted ToV a prime example. Is zone line pulling a dragon to entrance solo instantly upon spawn the classic experience? Or is crawling to it? It is the raiding community that forced their hand here.

So finger pointing to things not removed yet that are not classic as an argument to keep other not classic features is a poor one. Look at the 10 years of patches, the server has taken a lot of work. They are working towards a finished product, so just prepare for future features to be removed or implemented.
Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward.

July 24, 2002
------------------------------

*** New Interface Available ***

The new EverQuest user interface is now available for use on Live
servers. Many of you will find that it runs faster than the old
interface. It is extremely customizable, and offers all sorts of
features including resizable windows, fading windows, a pet control
window, and flexibility through the XML files.

http://everquest.allakhazam.com/hist...es-2002-2.html as source.

There are other QoL improvements pulled from 2002 patches too, why is this cherry picked for years and then rescinded on a whim ?
  #18  
Old 09-08-2019, 11:38 PM
Sunderfury Sunderfury is offline
Former Guide

Sunderfury's Avatar

Join Date: Apr 2019
Posts: 1,160
Default

I don't think you understand that using the titanium client had a bunch of not classic features available for use by default, the challenge is coding them out or coding in classic features. Some are possible, some are not (such as proper stamina bar system).

The fact that some features are in doesnt mean they are endorsed by staff. I'm sure they have their own to do list where they focus their energy.
  #19  
Old 09-09-2019, 12:58 AM
Bardp1999 Bardp1999 is offline
Planar Protector

Bardp1999's Avatar

Join Date: Feb 2015
Location: Maceland
Posts: 1,412
Default

Please remove recharging, clickie abuse, and multi quests - these are decidedly NON CLASSIC experiences that are currently the norm on P99. If having a pet bar is a non classic advantage, then having a bag full of complete heal and insta-forever-agro clickies should not be over looked. It has failed horribly on Blue and should not be allowed on Green, it trivializes the game in a way that makes it less challenging and less fun.

How is MQing 90%-100% of a class Epic Quest allowed? How is having level 5 characters faction in Kael and then get HoT armor OK? its sickening
__________________
Forum Quest
Spyder73 (BANNED)
NecroP1999 (BANNED)
Frostbane Wolfeye - Green99 - 54 Shaman
Cruetraxa Macequest - Green99 - 60 Necromancer
Snowleopard Wu'Tong - Green99 - 60 Monk
Lobsterhands - Green99 - 55 Cleric
#FreeWuTang
  #20  
Old 09-09-2019, 01:06 AM
aaezil aaezil is offline
Planar Protector


Join Date: Sep 2015
Posts: 1,754
Default

Quote:
Originally Posted by Valhurian [You must be logged in to view images. Log in or Register.]
As someone who has played off and on throughout the years, there's plenty of things in P99 that have been implemented as QoL improvements.

Such an example would be PBAoE limitations put in place to limit "zone disruptions" which is clearly not classic but is implemented anyway. So why in the world would P99 devs opt to hurt not 1, but 3 classes simultaneously with the removal of the pet window?

What is the reasoning behind this? [You must be logged in to view images. Log in or Register.]
OP mad and / or bad
__________________
Quote:
Originally Posted by Detoxx View Post
I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

Quote:
Originally Posted by Maner View Post
No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:47 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.