Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-02-2012, 12:17 PM
easy_lee easy_lee is offline
Sarnak


Join Date: Jan 2012
Posts: 261
Default Hit Detection from Front

Mobs have extremely variable hit detection when their target is in front of them. This is most obvious when being chased. If you run in a straight line, mobs may bash you from as much as 15 yards away. If you run at an angle, or zig zag, this almost never happens.

Presumably this is being caused by server lag, letting the mob move further along its intended path in a short period before correcting itself. This would explain why it works when traveling forward, but not when the mob is turning.

I've seen this on the bard forum, but didn't find any posts related to hit detection here. I'm not sure how well known this issue is, but it's been a problem for a long, long time.
  #2  
Old 07-02-2012, 12:34 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
Mobs have extremely variable hit detection when their target is in front of them. This is most obvious when being chased. If you run in a straight line, mobs may bash you from as much as 15 yards away. If you run at an angle, or zig zag, this almost never happens.
That's how it always worked in classic - strafe running was guaranteed to let you avoid hits from almost any mob because you're moving at roughly 1.414 times the speed you'd normally be moving (since you're moving one unit forward and to the side in the amount of time you'd be moving in only one of those directions, and well... if I have to explain the pythagorean theorem that would just make me sad). A lot of people including me remember not being able to run away from mobs in a straight line. I remember I always had to run and jump.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #3  
Old 09-13-2019, 07:30 PM
Sunderfury Sunderfury is offline
Former Guide

Sunderfury's Avatar

Join Date: Apr 2019
Posts: 1,160
Default

Resolving due to age
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:39 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.