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  #101  
Old 11-25-2020, 01:37 PM
CheopisIV CheopisIV is offline
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I will advocate that the snare necklace is absolutely invaluable to my Troll Shammy solo playstyle; moreso in dungeons but relevant anywhere. It's mana free and I can snap it onto a mob at ~20-25% and keep him from bringing in any buddies. Sure, I could drop a nuke and just be done with him but I love the option not to. Smacking my victim with a slam as soon as he turns is usually enough that he doesn't move, but failing the 'Troll's Elbow' he doesn't go very far.
  #102  
Old 11-25-2020, 03:49 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by CheopisIV [You must be logged in to view images. Log in or Register.]
I will advocate that the snare necklace is absolutely invaluable to my Troll Shammy solo playstyle; moreso in dungeons but relevant anywhere. It's mana free and I can snap it onto a mob at ~20-25% and keep him from bringing in any buddies. Sure, I could drop a nuke and just be done with him but I love the option not to. Smacking my victim with a slam as soon as he turns is usually enough that he doesn't move, but failing the 'Troll's Elbow' he doesn't go very far.
Yes, in my guide I mention that Pre-Torpor, Trolls ARE the best Shaman race. Pre-Torpor you need every mana saving device you can get. So I agree snare neck is more useful in the Pre-Torpor era, because you can use that instead of root in some cases. This will save you some mana per hour, and thus increase kill speed.

My point is that the Shaman playstyle doesn't need Clinging Darkness specifically in MOST cases. This is because you can just use root. When you get Torpor, the mana used for root is not going to make or break the fight in most cases. Since Clinging Darkness and root have the same chance to land from an MR resistance perspective, Clinging Darkness is a pretty bad spell overall, due to it's very short duration, and long cast time on the snare neck. You would be able to get the mob under control faster with a few roots as opposed to waiting on the snare neck to cast, and land successfully. Yes, you can pre-Clinging Darkness the mob when they are close to running away, but the short duration, long cast time, and same MR resistance chance make pre-Clinging Darkness tough to juggle along with everything else a Shaman needs to do. Shamans are very casting heavy classes, so adding one more thing to your list of things to cast is just not worth it in most cases.

The only time Clinging Darkness is useful Post-Torpor is the RARE case where you are fighting a pathing mob that gates, and you cannot fight said mob on it's spawn point. Other than that, root works just as well at keeping the mob in place. Torpor Shamans do a lot of tanking, since their mobility is limited while Torporing. If you can survive the mob for the first 80% of their HP, you can survive the remaining 20% by rooting the mob and finishing the job tanking, or sitting back and letting root hold them in place.

I would have a completely different opinion about the snare neck if it was a better spell, even the next spell in the Clinging Darkness line. This is because you could snare the mob well in advance of them starting to run, and you wouldn't really need to worry about snaring again. This is why https://wiki.project1999.com/Spear_of_Constriction and https://wiki.project1999.com/Ball_of_Burlap_Yarn are great additions to a Shaman's arsenal, for those rare occasions where you need it. The long duration on those snares make it much more useful. But both of those items are not race specific, so that is why snare neck loses a lot of value in addition to the points mentioned above. If you really need a quick snare in a dire situation, you can use https://wiki.project1999.com/Scepter_of_the_Forlorn , which is superior to the snare neck due to it's instant cast. Yes, it only has 10 charges, but in most cases a quick snare would be more of an "Oh Shit" moment than normal play.
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  #103  
Old 11-25-2020, 10:19 PM
CheopisIV CheopisIV is offline
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Nah, I'll take endless mana free clickies that don't expire over charges any day. Superior is all a matter of preference.
  #104  
Old 11-25-2020, 10:32 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by CheopisIV [You must be logged in to view images. Log in or Register.]
Nah, I'll take endless mana free clickies that don't expire over charges any day. Superior is all a matter of preference.
Once you get Torpor the way you play your Shaman changes significantly. It may not seem that way now, but things you thought were important become way less significant, like specific clickies (Snare Neck) and worn regeneration. I am just trying to prepare you for the change.

The reason why I cite charged clickies is because snare is such a rarely needed spell on a Shaman, especially with Torpor. I have 2x Balls of Burlap Yarn and 2x Scepters of the Forlorn, and I have yet to use them. Having a few for emergencies is more than enough for a long time.
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  #105  
Old 11-26-2020, 12:27 AM
CheopisIV CheopisIV is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Once you get Torpor the way you play your Shaman changes significantly. It may not seem that way now, but things you thought were important become way less significant, like specific clickies (Snare Neck) and worn regeneration. I am just trying to prepare you for the change.

The reason why I cite charged clickies is because snare is such a rarely needed spell on a Shaman, especially with Torpor. I have 2x Balls of Burlap Yarn and 2x Scepters of the Forlorn, and I have yet to use them. Having a few for emergencies is more than enough for a long time.
I fully understand the min/max perspective, but it's irrelevant right now as I'm only lvl 51. Once I'm a 60 Torpor Shaman I fully expect life will change, but until then I'll rock the Fungi and Snare neck and love every minute of it. I've had the neck since lvl 15ish and have used it on and off since I could click it. It's a very valuable leveling tool even if it's useless in the end game.
  #106  
Old 11-26-2020, 01:59 AM
dallow2345 dallow2345 is offline
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wow just wow!
  #107  
Old 11-27-2020, 01:34 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by CheopisIV [You must be logged in to view images. Log in or Register.]
I fully understand the min/max perspective, but it's irrelevant right now as I'm only lvl 51. Once I'm a 60 Torpor Shaman I fully expect life will change, but until then I'll rock the Fungi and Snare neck and love every minute of it. I've had the neck since lvl 15ish and have used it on and off since I could click it. It's a very valuable leveling tool even if it's useless in the end game.
Of course, I am not trying to ruin your fun[You must be logged in to view images. Log in or Register.] I am just trying to help yourself and other people reading. You already have the race you want to play, so there is no reason to reroll, and I am not saying you should stop using the snare neck. Before you get Torpor, any mana saving device is awesome because it increases your kill speed. I made sure to get as many clickies as possible to save all the mana I could per hour before I got Torpor. I even got Shawl 7 around 52 for that Flowing Thought I.

My mana saving items before Torpor were:

https://wiki.project1999.com/Black_Fur_Boots - 80 Mana Per hour
https://wiki.project1999.com/Fungus_Covered_Scale_Tunic - ~4500 Mana Per Hour
https://wiki.project1999.com/Fungi_Covered_Great_Staff - 1200 Mana Per Hour
https://wiki.project1999.com/Runed_Coldain_Prayer_Shawl - 600 Mana Per Hour
https://wiki.project1999.com/Rune_Cr...7s_Breastplate - 150 Mana Per Hour
https://wiki.project1999.com/Jaundiced_Bone_Gauntlets - 80 Mana Per Hour
https://wiki.project1999.com/Jaundiced_Bone_Boots - 80 Mana Per Hour
https://wiki.project1999.com/Jaundiced_Bone_Vambraces - 80 Mana Per Hour
https://wiki.project1999.com/Jaundiced_Bone_Helm - 80 Mana Per Hour
https://wiki.project1999.com/Jaundiced_Bone_Bracer - Depends. Easily over 3000 Mana Per Hour if you are fighting a good portion of that hour.
https://wiki.project1999.com/Torch_Of_Alna_Quest - Depends. At least one pet's worth of mana.

I would have considered getting:
https://wiki.project1999.com/Jaundiced_Bone_Breastplate to save 200 Mana Per Hour Shroud of the Spirits.

If Chardok 2.0 had come out, I probably would have picked up:
https://wiki.project1999.com/Di%60zok_Oracle_Shillelagh
https://wiki.project1999.com/Earring_of_Cleansing
https://wiki.project1999.com/Earring_of_Purity

Being able to save at least 10,000 mana per hour is crazy. That is the equivalent of meditating for 50 minutes straight at 20 mana per tick. With snare neck you could easily save at least 300-600 mana per hour on roots, which is the same as a Flowing Thought I item, always nice[You must be logged in to view images. Log in or Register.]

https://wiki.project1999.com/Spear_of_Fate is obviously a big one too, but I mention this last because it is not as easy to come by these days unless you are in a raiding guild or can pay 100k or so.
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Last edited by DeathsSilkyMist; 11-27-2020 at 01:37 AM..
  #108  
Old 11-27-2020, 01:39 AM
Tunabros Tunabros is offline
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This is a very good guide OP!

being going back and forth on it

contains some useful info
  #109  
Old 11-27-2020, 07:24 PM
Plumpys Plumpys is offline
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I give it 4.3 stars. I’d hit it and call again.
  #110  
Old 12-26-2020, 05:34 AM
busted busted is offline
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Some additional video evidence that stuns can* be deadly:

https://youtu.be/WKsIYryPDfI?t=916

While the sham in the video did kill vilefang (super cool BTW), it got dicey at that one point due to resists + stuns.

*stuns can kill you but didn't happen in this video
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