#31
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Quote:
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#32
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If you're really going to make EverQuest 3, it's important to actually make EverQuest 3. In other words, stay true to the formula. Don't try to make a generic, WoW-inspired MMO. Don't try to make some console-playable MMO. Don't try to make some garbage with action combat and interchangeable classes. If you want to make EQ3, then commit to it, knowing that the game itself will have relatively niche appeal and will not be the next WoW or Fortnite blockbuster game. If you can't at least commit to that from the outset, nothing else is going to matter because whatever you end up with may be called "EverQuest 3" but will in no way contain the spirit of EverQuest.
That being said, what I would consider some of the core elements necessary to preserve the feel of EverQuest:
Here are some ideas for EQ3:
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#33
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Another important thing - EQ needs drama.
Therefore, - there must be no instancing - KS should be a thing - training should be possible - death should be just as unforgiving as on P99 | ||
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#34
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Think about that though, this has always been the case. But even with a small crowd we still funded the best video cards, sound hardware, monitors etc. Sometimes I do wonder how a game like original EQ was even made when you consider the attitudes of everyone today. To be honest I don't need the most cutting edge graphics, it would be nice but I realize that requires big company $$$ these days. I would settle for an update to the classic visual and sound, the game launches kunark and velious and that will be considered the new "original world". The next expansions do something different and stay classic. Suggestions about mudflation is great, be nice to have a 10 expansion game plan laid out that makes cohesive sense. The span of time also allows for wikis to be updated with new maps and information, because that will be done. We don't do Geocities anymore. *Edit: Despite the min/maxer attitudes found in MMORPG's, I wouldn't worry about rolling out an expansion every 6 mo - 1 year. P99 proves every 2 years would be fine. The hardcore will finish and open a window for the rest. Come back when the new Xpan launches. As far as the artwork, RIP Keith Parkinson. There are still a good many classic D&D artist alive. I judge EQ by Keith. Quote:
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Last edited by Mblake81; 11-29-2020 at 07:30 PM..
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#38
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Yeah I agree with comit to it.
Make a game that most people would assume would make no money, because you gave zero eff's about holding their hand. Make lines and impossible camps that suck because of permacampers and make casuals feel like they have no hope at ever having fun with this game and make all the quests super painful and convoluted and insane and long and boring and un-rewarding, and dont try to fix it, just try to achieve that. Because nobody has the nuts to do that, and if they dont, they cant make an ever quest so no reason to try. | ||
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#39
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EQ1 but with better graphics
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#40
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WHAT IF THEY TURNED IT INTO AN ANIME
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