#1
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Lull/Soothe
How the frikkity frak does this even work?
I played a rogue on Live. Never tanked or messed around with any casters, so I figured I'd give a Paladin a chance. Been fun so far, but I can't figure this damn line of spells out. At first, it was my understanding that if there was a group of 3 mobs, I'd lull two, pull the 1 who is un-lulled, and be able to single pull that way. Someone then mentioned that it only lessens the aggro radius, so it wouldn't work if those 3 were all up in each others kool-aid. Yet, yesterday when I tried it on those 3 damn Ogre Shamans in West Karana, it didn't even pretend to do anything and all 3 just ran right at me. Someone educate me. I'm old and stupid. | ||
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#2
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Is it possible you got resisted? Critical Lull resists will aggro the mob and all the mobs with whom it shares aggro.
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#3
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Quote:
I don't recall seeing a resist message of any kind, but I'm sure it's possible. So a critical resist draws aggro, but a normal resist doesn't? Do you get an indication of some kind when/if it resists? | |||
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#4
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It does reduce the radius and if the three are close nit, patting or you pulled from another angle, you are ganna have a bad time.
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#5
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Quote:
Also, lull/soothe don't have the greatest effect on frenzy/aggro radius. You might find yourself doing much better with calm at lvl 49, which has a great duration/aggro reduction. Pacify is nice too, but it only lasts 7 ticks. | |||
Last edited by Crede; 03-13-2018 at 09:01 PM..
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#6
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Quote:
They're arranged in an acute triangle shape. Two are close together (A and B) and one is at the farthest point (C). If I am standing in front of C, successfully Lull A and B without any resists, and pull C with an arrow - he should aggro without bringing A and B along with him? How large is the aggro radius when they're lulled? If I stand on the other side in front of Ogre's A and B, and lull A and C - can I then pull B by himself, or will B aggro because he's too close? How close is too close? Too much Gdamn math up in this bish. | |||
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#7
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You lost me.
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#8
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If the mob you pull paths directly over a lull'd mob, the lull'd mob will often agro. And yes, Calm is when it gits gud
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#9
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#10
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Quote:
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
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