Project 1999

Go Back   Project 1999 > Server Issues > Bugs > Velious Beta > NPC Bugs

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-27-2017, 07:29 PM
Ezrick Ezrick is offline
Aviak


Join Date: Apr 2013
Posts: 98
Default Is it possible for NPCs to drown?

Two separate instances.

1. Was hunting Aliezasuar in OOT. My method was to engage, debuff, get hit once on my enchanter the fear-kite him with an enchanter pet. He quite often runs out into the water, but it hadn't caused real problems before. On this occasion the mob died. My assumption was the pet had killed him. A corpse was there, but it was unlootable. At a distance it said I was too far away, when I got closer to it the message changed to "you may not loot this corpse at this time". Corpse rotted, certainly not worthy of a petition, just scratched my head and went back to it.

2. SK epic fight in OT. Items handed in, mob respawns in to the one to be killed for the quest. This time playing my warrior I tagged him with an arrow and headed a bit down the hill towards the water. He did not path well on the hill (different issue I suppose) and began hopping up and down on the vertical axis. Still we manage to do enough damage until he ran. He headed straight for the water and continued popping up and down in and out of the water. At this point he was impossible to hit, though down to about 5% health. Apparently he also has no regen. Not being able to cast spells or melee him we waited, hoping he would regen enough to re-aggro but it didn't seem as if it would happen. Further experimentation showed that I could hit him with arrows, so we levitated out over the water and bombarded him until he was dead. We encountered the exact same corpse conditions mentioned above. At the surface you were too far away, but as you dived down and got closer "connot loot corpse at this time." Corpse eventually expired (reimbursed on a petition).

The obvious similarity is that the mob dies, in water, produces a corpse but it can't be looted. While the first incident was a couple of months back and I don't really recall, I do know when the mob died in the second incident there was no xp message, and no faction message, but no other external factor seemed to be involved in killing it. Just a corpse no one in the group could loot as if the mob died of some other cause.

Can mobs really drown? And if so would it cause the corpse conditions I describe?
  #2  
Old 10-28-2017, 05:17 PM
Triiz Triiz is offline
Fire Giant


Join Date: Jan 2016
Posts: 578
Default

Quote:
Originally Posted by Ezrick [You must be logged in to view images. Log in or Register.]
Two separate instances.

1. Was hunting Aliezasuar in OOT. My method was to engage, debuff, get hit once on my enchanter the fear-kite him with an enchanter pet. He quite often runs out into the water, but it hadn't caused real problems before. On this occasion the mob died. My assumption was the pet had killed him. A corpse was there, but it was unlootable. At a distance it said I was too far away, when I got closer to it the message changed to "you may not loot this corpse at this time". Corpse rotted, certainly not worthy of a petition, just scratched my head and went back to it.
This has happened to me on land. One specific instance I remember the corpse looked like it was flying up in the air, then slamming to the ground over and over. I petitioned it and Sirken showed up like 30 secs later and summoned it down (I assume) and it let me loot it.

There is a lot of buggy stuff that can happen with mobs in water, but mobs wont drown.
  #3  
Old 10-31-2017, 11:01 AM
aaezil aaezil is offline
Planar Protector


Join Date: Sep 2015
Posts: 1,754
Default

sometimes they die "on top" of the water and you cant loot unless you are levitating on top of the water

npcs dont drown
__________________
Quote:
Originally Posted by Detoxx View Post
I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

Quote:
Originally Posted by Maner View Post
No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
  #4  
Old 11-02-2017, 08:34 PM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,793
Default

I did come across a newsgroup article or two talking about how some mobs would suicide. In classic if they did, then the mob would just poof (no corpse).

They mentioned that aviaks supposedly could down but other npcs didn't.

Lots of urban legends, could have been some coding fail safes that were built in to prevent exploits but activated under weird pathing conditions.

Perhaps the same thing happened to you? (Npc suicide)
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole
The Hole wiki now fully updated and accurate: Hole Wiki Page
  #5  
Old 11-09-2017, 03:12 PM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,793
Default

FYI I just stumbled across this from June of 2001. Thread is about a major guild called Conquest that got banned for exploiting a mob (according to GMs) in Sleepers Tomb, when GM showed up about people were angry they were getting banned for what they felt was an unclear exploit, someone in guild chat said this:

Quote:
[Tue Jun 05 01:24:54 2001] Caylen tells the guild, 'I wonder if triton
got warnings for drowning yelinak'
So maybe some mobs could drown but it was exploit territory

https://groups.google.com/forum/#!se...g/XqWeph-hqUAJ

Thread is titled 'Someone from Conquest emailed this to me (loooong) (1/3)'
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole
The Hole wiki now fully updated and accurate: Hole Wiki Page
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:26 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.