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  #1  
Old 08-30-2022, 05:29 PM
funry funry is offline
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Default It's time to revert the clickie nerf

In the spirit of "classic" can we please revert the clickie item nerfs and the recharge prices. At this point in the server does it really even matter or make a difference in the raid scene? When a guild engages a target they tend to kill it. The root nets, strings, and whatever else don't really matter. If it's a problem, players can form agreements to not use for raid encounters. I feel like staff just took a sledgehammer to nail a tack and often wonder why, if it was such a big deal, couldn't the code have been changed to exempt specific raid encounters from the item's effect instead?

Items like strings and root nets had solo applications that are hindered because of the decision and it doesn't make sense to punish everyone because of raid use. At this point of the experiment, I just struggle to see how any benefits outweigh the negative impact to gameplay and the "classic" experience.

Maybe I'm alone on this, but I'm just looking for some consistency. We get a lot of changes for the sake of being classic but then we get this kind of custom content, with aoe nerfs, that's hastily thrown in.

Thumbs up or down, I'm curious to see if anyone else shares the sentiment.

Thanks
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  #2  
Old 08-30-2022, 06:43 PM
JustinWK JustinWK is offline
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Quote:
Originally Posted by funry [You must be logged in to view images. Log in or Register.]
In the spirit of "classic" can we please revert the clickie item nerfs and the recharge prices. At this point in the server does it really even matter or make a difference in the raid scene? When a guild engages a target they tend to kill it. The root nets, strings, and whatever else don't really matter. If it's a problem, players can form agreements to not use for raid encounters. I feel like staff just took a sledgehammer to nail a tack and often wonder why, if it was such a big deal, couldn't the code have been changed to exempt specific raid encounters from the item's effect instead?

Items like strings and root nets had solo applications that are hindered because of the decision and it doesn't make sense to punish everyone because of raid use. At this point of the experiment, I just struggle to see how any benefits outweigh the negative impact to gameplay and the "classic" experience.

Maybe I'm alone on this, but I'm just looking for some consistency. We get a lot of changes for the sake of being classic but then we get this kind of custom content, with aoe nerfs, that's hastily thrown in.

Thumbs up or down, I'm curious to see if anyone else shares the sentiment.

Thanks
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  #3  
Old 08-31-2022, 01:47 AM
SantagarBrax SantagarBrax is offline
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It's a valid point.
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  #4  
Old 08-31-2022, 04:34 AM
Toxigen Toxigen is offline
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No
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  #5  
Old 08-31-2022, 02:30 PM
Jimjam Jimjam is offline
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Spirit of classic would be remove recharges exploit as they were surely never as popular in era than now.
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  #6  
Old 08-31-2022, 03:50 PM
cd288 cd288 is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Spirit of classic would be remove recharges exploit as they were surely never as popular in era than now.
Agreed. Never saw people going around with root nets and recharging them for cheap to get around the fact that their class didn’t have root. Cheap exploit to get around the way the class was designed
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  #7  
Old 09-06-2022, 12:25 PM
jungels jungels is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Spirit of classic would be remove recharges exploit as they were surely never as popular in era than now.
Our guild on tribunal utilized it. Do you have proof this wasn't utilized? Pretty sure all top guilds used it back then. Also, in the spirit of classic it should still exist whether you agree with it or not. It was a mechanic and that's a fact.
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  #8  
Old 09-08-2022, 01:31 AM
Arvan Arvan is offline
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Quote:
Originally Posted by jungels [You must be logged in to view images. Log in or Register.]
Our guild on tribunal utilized it. Do you have proof this wasn't utilized? Pretty sure all top guilds used it back then. Also, in the spirit of classic it should still exist whether you agree with it or not. It was a mechanic and that's a fact.
Plat duping was also a mechanic at various points in the timeline. Should they add that back in?
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  #9  
Old 08-31-2022, 03:09 PM
Troxx Troxx is offline
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Yeah pretty sure the original devs never intended to be used as such
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  #10  
Old 08-31-2022, 04:19 PM
Croco Croco is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Yeah pretty sure the original devs never intended to be used as such
Irrelevant. Original devs never intended for feign death to be used to split mobs. Trying to figure out what devs did and didn't intend is not really relevant or how this works. Devs make the game and players create the meta through emergent gameplay.

Tinkering with things because you think the devs intended something is always a huge fail. Make a 100% classic sandbox and let the players play.
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