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#11
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#12
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![]() Have you tried turning off mouse acceleration/enhanced pointer precision?
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Last edited by Argh; 11-25-2017 at 11:05 AM..
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#13
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![]() Few things to check:
1) Have logs on? If your log file is big archive it and let the client start a new one. After a certain size the log file makes the client run like hot garbage. Also try filtering out some text - you're getting all hits/misses/etc from everyone it looks like. That's a lot of shit (especially when group actions happen - ever been the plane of hate when they all shout? can't avoid that fucking your client for a second or two) 2) Shadows off or lower the clip distance (see if it helps) - I think this is more or less the problem as I get the same exact slow down if there are 100-200 folks on screen with shadows on and the clip distance is maxed out 3) Hide NPC/PC names (see if it helps) 4) Lower/turn off particle effects (see if it helps)
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hello i'm cucumbers
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#14
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![]() Ok, so I think I solved this problem... Or I did as it related to Destiny. Haven't had enough time in EQ yet over the last day to test it out so I dunno if it fixed the problem here.
Turns out my mouse software had my polling rate or refresh rate set to 1ms which I guess can negatively effect your CPU usage. I turned it down to 4ms (could drop it further to 8ms but that felt really weird and delayed) and now my only lag/slowdown in Destiny is directly because of my CPU limitations. It otherwise runs fine. Still need to test it out in EQ, which doesn't tax my CPU at all. Seems ok initially but I need to test it out in some raiding situations where there's more people present.
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#15
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#16
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![]() Shut up tupak u didn't help!
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![]() Plush Bufnstuf | ||
#18
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![]() Quote:
Quote:
Did you mean you drove me to get help from people that weren't you? If that's the case you're right, I owe you big time!
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#19
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#20
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![]() When I had problem's with my mouse the 1st thing I did was go into the Display options in EQ and move the slider for, Max Frames per Second, down to 59-60 to match the refresh on my monitor. This helped greatly.
But I still got some issues with random erratic mouse movement when turning with the mouse instead of keys. What I did here was created some bin windows in the EQ UI just using the New Chat Window function. Created the bins, and dumped stuff using the filters like others spells, others hits, others missed etc into them. Everything I didn't need to see or want to see would go to those bins. And then I would minimize the windows. And this again helped. Seems text lag can cause movement to be crappy at times, and if you use the bin method I described, you can see that after 5-10 minutes if you go to open the window again from it's minimized state. Upon opening the window everything is still fine until you go to scroll through the text, and you will get a client freeze or a few second or more depending on how much shit it has to scroll through. Once it's caught up the client responds again. With the bin windows minimized the chat windows still receive the text but the windows do not automatically scroll. When you open them up again and start to scroll, that's where the performance is hit. So it is likely if you have windows open for chat and have a lot of text scrolling through them, then this could be causing hit's to mouse control when trying to turn and look about. Kelethin used to be murder. Maybe worth a shot to try at your end? | ||
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