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Old 09-21-2019, 07:51 PM
toddfx toddfx is offline
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Default P99 on period correct hardware. So close! DLL changelog question

NOTE: I believe this is unrelated to the recent v49 issues being posted. The issue I'm battling appears to go back a little further than that.

It feels like I'm VERY close to having P99 running on a machine built entirely with hardware from 1999. It basically does work, but at the moment I can only get it to connect to the server with a legacy version of P99's dsetup.dll file and I'm just trying to pinpoint why that is. I fully understand this quest of mine is pretty far beyond what's reasonably supported by the team, but I figured it's worth sharing my symptoms in hopes of getting a little light shed on the current state of the server's system requirements.

Here's the situation:
01) Running Windows XP Pro 32 bit SP3 // DirectX9.0c // .NET Framework 4.0 // P99 v49b
02) Titanium launches fine (eqgame.exe patchme) and gets to server select screen without issue.
03) Connecting to EZ and PEQ servers works fine and I'm able to get into the game and play without issue.
04) Attempting to connect to P99, however, crashes immediately with the error "eqgame.exe has encountered and problem and must close." Looking at the log, it only seems to get as far as the "WorldAuthenticate" phase. See log below.
05) Rolling back P99's dsetup.dll to a version I happen to have from 2013 WORKS! It connects to the server without crashing. Spell file is then of course out of date, but at least it does establish a connection. See log below.

I found the older DLL by happenchance when I tried running Duxa's All-In-One installer at one point in an act of desparation. It's dated 10/8/2013 and is marked as version 1.9.0.0.

I know from experience that the DLL has always required DirectX9.0c and Windows XP, but what else might it require? Can you guys think of anything major that has changed about the file in the last few years that would trigger a new layer of incompatibility?

Does anybody have a library of older P99 patch versions? I'd LOVE to step through them one at a time to pinpoint when the change occurred.

Here's my log FAILING connect to P99 using v49b DLL:
Code:
2019-09-18 13:08:09	Starting EverQuest (Build Oct 31 2005 10:33:37)
2019-09-18 13:08:09	Timezone: UTC-8h00m
2019-09-18 13:08:09	Loading graphics DLL.
2019-09-18 13:08:09	Parsing INI file .\eqclient.ini
2019-09-18 13:08:09	INI file .\eqclient.ini loaded.
2019-09-18 13:08:11	Initializing timers.
2019-09-18 13:08:14	Checking critical files.
2019-09-18 13:08:14	Initializing WinSock.
2019-09-18 13:08:14	Enumerating 3D devices.
2019-09-18 13:08:14	Found adapter #0 - NVIDIA GeForce2 MX/MX 400 (6.14.10.9371)
2019-09-18 13:08:14	Adapter #0 - NVIDIA GeForce2 MX/MX 400 :
2019-09-18 13:08:14	32Bit = 1, D32 = 0, D24 = 1, D16 = 1 
2019-09-18 13:08:14	16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 
2019-09-18 13:08:14	16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 
2019-09-18 13:08:14	Initializing keypress handler.
2019-09-18 13:08:14	Parsing INI file .\defaults.ini
2019-09-18 13:08:14	INI file .\defaults.ini loaded.
2019-09-18 13:08:14	Loading keyboard tables.
2019-09-18 13:08:14	Creating window.
2019-09-18 13:08:14	Checking display driver version.
2019-09-18 13:08:15	Activating window.
2019-09-18 13:08:16	Picking a default resolution, desktop is 1280 x 1024, 32 bits
2019-09-18 13:08:16	Ratio is 1.25
2019-09-18 13:08:16	Resolution selected 1280 x 1024, 32 bits
2019-09-18 13:08:16	CRender::InitDevice: Using 32bit mode.
2019-09-18 13:08:16	CRender::InitDevice: Using vsync 0.
2019-09-18 13:08:16	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2019-09-18 13:08:16	CRender::InitDevice: HardwareTnL Enabled.  
2019-09-18 13:08:16	Hardware vertex shaders disabled. 
2019-09-18 13:08:16	Initializing render system.
2019-09-18 13:08:16	Trilinear Mipmapping available.
2019-09-18 13:08:16	Vertex Shader Version: 0.0 
2019-09-18 13:08:16	Pixel Shader Version: 0.0 
2019-09-18 13:08:16	Initializing engine internals.
2019-09-18 13:08:16	CRender::InitDevice completed successfully.
2019-09-18 13:08:17	Parsing INI file ./eqlsUIConfig.ini
2019-09-18 13:08:17	INI file ./eqlsUIConfig.ini loaded.
2019-09-18 13:08:27	Server selected 144.121.19.169 (7864356).
2019-09-18 13:08:27	Initializing DirectInput.
2019-09-18 13:08:27	Initializing Keyboard.
2019-09-18 13:08:27	Initializing Mouse.
2019-09-18 13:08:27	Creating font list.
2019-09-18 13:08:27	Creating game object.
2019-09-18 13:08:27	Deleting obsolete files.
2019-09-18 13:08:27	Loading string tables.
2019-09-18 13:08:28	Initializing client variables.
2019-09-18 13:08:28	Loading spell effects.
2019-09-18 13:08:28	Initializing display structures.
2019-09-18 13:08:28	Sound Manager loaded 2165 filenames from soundassets.txt.
2019-09-18 13:08:30	Voice Manager loaded 12 macros from VoiceData.txt.
2019-09-18 13:08:30	Networking: using port [1027].
2019-09-18 13:08:30	Networking: Connection Established [1]
2019-09-18 13:08:30	WorldAuthenticate: Initiating Login.
Here's my log SUCCESSFULLY connecting to P99 using the DLL I have from 2013:
Code:
2019-09-18 13:11:43	Starting EverQuest (Build Oct 31 2005 10:33:37)
2019-09-18 13:11:43	Timezone: UTC-8h00m
2019-09-18 13:11:43	Loading graphics DLL.
2019-09-18 13:11:43	Parsing INI file .\eqclient.ini
2019-09-18 13:11:43	INI file .\eqclient.ini loaded.
2019-09-18 13:11:44	Initializing timers.
2019-09-18 13:11:47	Checking critical files.
2019-09-18 13:11:47	Initializing WinSock.
2019-09-18 13:11:47	Enumerating 3D devices.
2019-09-18 13:11:47	Found adapter #0 - NVIDIA GeForce2 MX/MX 400 (6.14.10.9371)
2019-09-18 13:11:47	Adapter #0 - NVIDIA GeForce2 MX/MX 400 :
2019-09-18 13:11:47	32Bit = 1, D32 = 0, D24 = 1, D16 = 1 
2019-09-18 13:11:47	16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 
2019-09-18 13:11:47	16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 
2019-09-18 13:11:47	Initializing keypress handler.
2019-09-18 13:11:47	Parsing INI file .\defaults.ini
2019-09-18 13:11:47	INI file .\defaults.ini loaded.
2019-09-18 13:11:47	Loading keyboard tables.
2019-09-18 13:11:47	Creating window.
2019-09-18 13:11:47	Checking display driver version.
2019-09-18 13:11:48	Activating window.
2019-09-18 13:11:49	Picking a default resolution, desktop is 1280 x 1024, 32 bits
2019-09-18 13:11:49	Ratio is 1.25
2019-09-18 13:11:49	Resolution selected 1280 x 1024, 32 bits
2019-09-18 13:11:49	CRender::InitDevice: Using 32bit mode.
2019-09-18 13:11:49	CRender::InitDevice: Using vsync 0.
2019-09-18 13:11:49	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2019-09-18 13:11:49	CRender::InitDevice: HardwareTnL Enabled.  
2019-09-18 13:11:49	Hardware vertex shaders disabled. 
2019-09-18 13:11:49	Initializing render system.
2019-09-18 13:11:49	Trilinear Mipmapping available.
2019-09-18 13:11:49	Vertex Shader Version: 0.0 
2019-09-18 13:11:49	Pixel Shader Version: 0.0 
2019-09-18 13:11:49	Initializing engine internals.
2019-09-18 13:11:49	CRender::InitDevice completed successfully.
2019-09-18 13:11:50	Parsing INI file ./eqlsUIConfig.ini
2019-09-18 13:11:50	INI file ./eqlsUIConfig.ini loaded.
2019-09-18 13:11:58	Server selected 144.121.19.169 (8975467).
2019-09-18 13:11:58	Initializing DirectInput.
2019-09-18 13:11:58	Initializing Keyboard.
2019-09-18 13:11:58	Initializing Mouse.
2019-09-18 13:11:58	Creating font list.
2019-09-18 13:11:58	Creating game object.
2019-09-18 13:11:58	Deleting obsolete files.
2019-09-18 13:11:58	Loading string tables.
2019-09-18 13:11:59	Initializing client variables.
2019-09-18 13:11:59	Loading spell effects.
2019-09-18 13:11:59	Initializing display structures.
2019-09-18 13:11:59	Sound Manager loaded 2165 filenames from soundassets.txt.
2019-09-18 13:12:00	Voice Manager loaded 12 macros from VoiceData.txt.
2019-09-18 13:12:00	Networking: using port [1034].
2019-09-18 13:12:00	Networking: Connection Established [1]
2019-09-18 13:12:00	WorldAuthenticate: Initiating Login.
2019-09-18 13:12:00	WorldAuthenticate.  I got a message of type 0xfa6 (4006).
2019-09-18 13:12:00	WorldRPServer message: server name project1999
2019-09-18 13:12:00	
2019-09-18 13:12:00	WorldAuthenticate.  I got a message of type 0x4ec (1260).
2019-09-18 13:12:00	WorldAuthenticate.  I got a message of type 0x3c25 (15397).
2019-09-18 13:12:03	WorldAuthenticate.  I got a message of type 0x6957 (26967).
2019-09-18 13:12:03	WorldAuthenticate.  I got a message of type 0x4513 (17683).
2019-09-18 13:12:04	Check 1sa. 0x274557f9
2019-09-18 13:12:04	
2019-09-18 13:12:05	Check 1x. 0x9e15bc94
2019-09-18 13:12:05	
2019-09-18 13:12:05	WorldAuthenticate.  I got a message of type 0x7cba (31930).
2019-09-18 13:12:05	WorldAuthenticate.  I got a message of type 0x52a4 (21156).
2019-09-18 13:12:05	WorldAuthenticate.  Access granted.
2019-09-18 13:12:05	
2019-09-18 13:12:06	Race Manager loaded 475 races from racedata.txt.
2019-09-18 13:12:06	Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2019-09-18 13:12:06	Initializing display.
2019-09-18 13:12:06	Initializing Particle System.
2019-09-18 13:12:06	Setting display options.
2019-09-18 13:12:07	CRender::InitDevice: Using 32bit mode.
2019-09-18 13:12:07	CRender::InitDevice: Using vsync 0.
2019-09-18 13:12:07	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2019-09-18 13:12:07	CRender::InitDevice: HardwareTnL Enabled.  
2019-09-18 13:12:07	Hardware vertex shaders disabled. 
2019-09-18 13:12:07	Initializing render system.
2019-09-18 13:12:07	Trilinear Mipmapping available.
2019-09-18 13:12:07	Vertex Shader Version: 0.0 
2019-09-18 13:12:07	Pixel Shader Version: 0.0 
2019-09-18 13:12:07	RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0 
2019-09-18 13:12:07	RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0 
2019-09-18 13:12:07	RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0 
2019-09-18 13:12:07	RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2019-09-18 13:12:08	RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass 
2019-09-18 13:12:08	RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX6_VS1_PS0_NoEnv 
2019-09-18 13:12:08	RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX6_VS1_PS0_NoBump 
2019-09-18 13:12:08	RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX6_VS1_PS0_NoBumpNoShine 
2019-09-18 13:12:08	RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX6_VS1_PS0_NoBumpNoShineNoGlow 
2019-09-18 13:12:08	RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX6_VS1_PS0_NoBumpNoShineNoGlowNoEnv 
2019-09-18 13:12:08	RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0 
2019-09-18 13:12:08	RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX6_VS1_PS0_NoBump 
2019-09-18 13:12:08	RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX6_VS1_PS0_NoBumpNoShineNoGlow 
2019-09-18 13:12:08	RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX6_VS1_PS0_FallbackDetail 
2019-09-18 13:12:09	RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX6_VS1_PS0_NoBump 
2019-09-18 13:12:09	RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX6_VS1_PS0_NoBump 
2019-09-18 13:12:09	RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0 
2019-09-18 13:12:09	RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass 
2019-09-18 13:12:09	RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX6_VS1_PS0_NoEnv 
2019-09-18 13:12:09	RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX6_VS1_PS0_NoBump 
2019-09-18 13:12:09	RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX6_VS1_PS0_NoShineNoBump 
2019-09-18 13:12:09	RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX6_VS1_PS0_NoShineNoGlowNoBump 
2019-09-18 13:12:09	RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX6_VS1_PS0_NoEnvNoShineNoGlowNoBump 
2019-09-18 13:12:10	RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0 
2019-09-18 13:12:10	RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX6_VS1_PS0_NoBump 
2019-09-18 13:12:10	RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX6_VS1_PS0_NoShineNoGlowNoBump 
2019-09-18 13:12:10	RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLava_DX6_VS1_PS0_NoBump 
2019-09-18 13:12:10	RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX6_VS1_PS0_NoBump 
2019-09-18 13:12:10	RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0 
2019-09-18 13:12:11	RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0 
2019-09-18 13:12:11	RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX6_VS1_PS0_NoEnv 
2019-09-18 13:12:11	RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX6_VS1_PS0_NoBump 
2019-09-18 13:12:11	RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX6_VS1_PS0_NoShineNoBump 
2019-09-18 13:12:11	RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX6_VS1_PS0_NoShineNoGlowNoBump 
2019-09-18 13:12:12	RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX6_VS1_PS0_NoBumpNoShineNoGlowNoEnv 
2019-09-18 13:12:12	RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX6_VS1_PS0_NoBump 
2019-09-18 13:12:12	RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX6_VS1_PS0_NoShineNoGlowNoBump 
2019-09-18 13:12:12	RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0 
2019-09-18 13:12:12	RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX6_VS1_PS0_2Pass 
2019-09-18 13:12:12	RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass 
2019-09-18 13:12:13	RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0 
2019-09-18 13:12:13	RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX6_VS1_PS0_NoBumpNoFresnelNoEnv 
2019-09-18 13:12:13	RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX6_VS1_PS0 
2019-09-18 13:12:13	RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX6_VS1_PS0_NoBumpNoFresnelNoEnv 
2019-09-18 13:12:13	RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX6_VS1_PS0_NoEnvNoShineNoGlowNoBump 
2019-09-18 13:12:13	RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX6_VS1_PS0_NoEnvNoShineNoGlowNoBump 
2019-09-18 13:12:13	RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0 
2019-09-18 13:12:13	RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX6_VS1_PS0_NoBlndNoBumpNoCoverage 
2019-09-18 13:12:13	RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX6_VS1_PS0_NoBlndNoCoverage 
2019-09-18 13:12:14	RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX6_VS1_PS0_NoBumpNoCoverageNoSpec 
2019-09-18 13:12:14	RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX6_VS1_PS0_NoBumpNoCoverageNoSpec 
2019-09-18 13:12:14	RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX6_VS1_PS0_NoBumpNoCoverage 
2019-09-18 13:12:14	RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX6_VS1_PS0_NoBumpNoCoverage 
2019-09-18 13:12:14	RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX6_VS1_PS0_NoBumpNoCoverageNoSpec 
2019-09-18 13:12:14	RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX6_VS1_PS0_NoBumpNoCoverageNoSpec 
2019-09-18 13:12:14	RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX6_VS1_PS0_NoBumpNoCoverageNoGlow 
2019-09-18 13:12:14	RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX6_VS1_PS0_NoBumpNoCoverageNoGlow 
2019-09-18 13:12:14	RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX6_VS1_PS0_NoBumpNoCoverageNoReflect 
2019-09-18 13:12:14	RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX6_VS1_PS0_NoBumpNoCoverageNoReflect 
2019-09-18 13:12:15	RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0 
2019-09-18 13:12:15	RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX6_VS1_PS0_NoBlndNoBumpNoCoverage 
2019-09-18 13:12:15	RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX6_VS1_PS0_NoBlndNoCoverage 
2019-09-18 13:12:15	RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX6_VS1_PS0_NoBumpNoCoverageNoSpec 
2019-09-18 13:12:15	RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX6_VS1_PS0_NoBumpNoCoverageNoSpec 
2019-09-18 13:12:15	RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX6_VS1_PS0_NoBumpNoCoverage 
2019-09-18 13:12:15	RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX6_VS1_PS0_NoBumpNoCoverage 
2019-09-18 13:12:15	RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX6_VS1_PS0_NoBumpNoCoverageNoSpec 
2019-09-18 13:12:15	RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX6_VS1_PS0_NoBumpNoCoverageNoSpec 
2019-09-18 13:12:15	RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX6_VS1_PS0_NoBumpNoCoverageNoGlow 
2019-09-18 13:12:16	RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX6_VS1_PS0_NoBumpNoCoverageNoGlow 
2019-09-18 13:12:16	RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX6_VS1_PS0_NoBumpNoCoverageNoReflect 
2019-09-18 13:12:16	RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX6_VS1_PS0_NoBumpNoCoverageNoReflect 
2019-09-18 13:12:16	RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2019-09-18 13:12:16	RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2019-09-18 13:12:16	RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2019-09-18 13:12:16	RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2019-09-18 13:12:16	RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2019-09-18 13:12:16	RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2019-09-18 13:12:17	RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2019-09-18 13:12:17	Initializing engine internals.
2019-09-18 13:12:17	CRender::InitDevice completed successfully.
2019-09-18 13:12:17	Display options set, return code 1.
2019-09-18 13:12:17	AutoMipMapping set to 1.
2019-09-18 13:12:17	Camera created.
2019-09-18 13:12:17	Storing display options.
2019-09-18 13:12:17	Initializing fonts.
2019-09-18 13:12:17	Loading string tables.
2019-09-18 13:12:18	Initializing UI.
2019-09-18 13:12:18	Initializing UI manager.
2019-09-18 13:12:18	Initializing fonts.
2019-09-18 13:12:18	Parsing UI XML.
2019-09-18 13:12:22	Loading default UI resources.
2019-09-18 13:12:22	Initializing Music.
2019-09-18 13:12:22	Activating Load Screen.
2019-09-18 13:12:23	Display initialized.
2019-09-18 13:12:23	Initializing global data.
2019-09-18 13:12:23	Loading GlobalFroglok_chr
2019-09-18 13:12:24	Loading GlobalPCFroglok_chr
2019-09-18 13:12:25	Loading frogequip
2019-09-18 13:12:25	Failed to open C:\Documents and Settings\The Captain\Desktop\EQLite\frogequip.s3d.
2019-09-18 13:12:25	
2019-09-18 13:12:25	Loading GlobalSKE_chr2
2019-09-18 13:12:25	Loading GlobalDRK_chr
2019-09-18 13:12:25	Failed to open C:\Documents and Settings\The Captain\Desktop\EQLite\GlobalDRK_chr.s3d.
2019-09-18 13:12:25	
2019-09-18 13:12:25	Loading Global_obj
2019-09-18 13:12:25	Loading GEquip
2019-09-18 13:12:27	Loading GEquip8
2019-09-18 13:12:27	Loading GEquip2
2019-09-18 13:12:28	Loading grass
2019-09-18 13:12:28	Loading GEquip4
2019-09-18 13:12:28	Loading GEquip3
2019-09-18 13:12:29	Loading loyequip
2019-09-18 13:12:29	Failed to open C:\Documents and Settings\The Captain\Desktop\EQLite\loyequip.s3d.
2019-09-18 13:12:29	
2019-09-18 13:12:29	Loading ldonequip
2019-09-18 13:12:29	Failed to open C:\Documents and Settings\The Captain\Desktop\EQLite\ldonequip.s3d.
2019-09-18 13:12:29	
2019-09-18 13:12:29	Loading gatesequip
2019-09-18 13:12:29	Failed to open C:\Documents and Settings\The Captain\Desktop\EQLite\gatesequip.s3d.
2019-09-18 13:12:29	
2019-09-18 13:12:29	Loading GEquip6
2019-09-18 13:12:29	Loading Global7_chr
2019-09-18 13:12:30	Loading rap_chr
2019-09-18 13:12:30	Loading skt_chr
2019-09-18 13:12:31	Loading Global4_chr
2019-09-18 13:12:32	Loading Global_chr
2019-09-18 13:12:34	Loading Global17_amr
2019-09-18 13:12:36	Loading Global18_amr
2019-09-18 13:12:37	Loading Global19_amr
2019-09-18 13:12:39	Loading Global20_amr
2019-09-18 13:12:40	Loading Global21_amr
2019-09-18 13:12:42	Loading Global22_amr
2019-09-18 13:12:43	Loading Global23_amr
2019-09-18 13:12:43	Loading Global2_chr
2019-09-18 13:12:44	Loading Global3_chr
2019-09-18 13:12:44	Loading GEquip5
2019-09-18 13:12:45	Loading growthplane_chr
2019-09-18 13:12:45	Failed to open C:\Documents and Settings\The Captain\Desktop\EQLite\growthplane_chr.s3d.
2019-09-18 13:12:45	
2019-09-18 13:12:45	Loading karnor_chr
2019-09-18 13:12:46	Initializing sky system.
2019-09-18 13:12:47	Global data initialized.
2019-09-18 13:12:47	Starting process game.
2019-09-18 13:12:47	Starting network game.
2019-09-18 13:12:47	
2019-09-18 13:12:47	Starting load.
2019-09-18 13:12:47	
2019-09-18 13:12:47	Attempting to load clz.EQG.
2019-09-18 13:12:49	Loaded clz.EQG.
2019-09-18 13:12:49	Verifying world files.
2019-09-18 13:12:49	Loading zone specific files.
2019-09-18 13:12:49	Initializing cameras.
2019-09-18 13:12:50	Initializing lights.
2019-09-18 13:12:50	Initializing visual effects.
2019-09-18 13:12:50	Initializing target indicator.
2019-09-18 13:12:50	Initializing player path.
2019-09-18 13:12:50	Performing post-load operations.
2019-09-18 13:12:50	Initializing precipitation system.
2019-09-18 13:12:50	World initialized: clz
2019-09-18 13:12:50	load done.
2019-09-18 13:12:50	
2019-09-18 13:12:50	Starting char select.
2019-09-18 13:12:50	
2019-09-18 13:12:50	Clearing display buffers.
2019-09-18 13:12:50	
2019-09-18 13:12:50	Display buffers cleared.
2019-09-18 13:12:50	
2019-09-18 13:12:50	Initializing character select UI.
2019-09-18 13:12:50	Resetting game UI.
2019-09-18 13:12:53	Quitting normally.
2019-09-18 13:12:53	
2019-09-18 13:12:53	Cleanup 1
2019-09-18 13:12:54	
2019-09-18 13:12:54	Cleanup 4
2019-09-18 13:12:54	
2019-09-18 13:12:54	Cleanup 5
2019-09-18 13:12:54	
2019-09-18 13:12:54	Cleanup 6
2019-09-18 13:12:54	
2019-09-18 13:12:54	Cleanup 7
2019-09-18 13:12:54	
2019-09-18 13:12:54	Cleanup 8
2019-09-18 13:12:54	
2019-09-18 13:12:54	Cleanup 9
2019-09-18 13:12:54	
2019-09-18 13:12:54	Cleanup 10
2019-09-18 13:12:54	
2019-09-18 13:12:54	Resetting UI.
2019-09-18 13:12:54	Resetting character select UI.
2019-09-18 13:12:54	Resetting game UI.
2019-09-18 13:12:55	UI Reset.
2019-09-18 13:12:56	Cleanup 11
2019-09-18 13:12:56	
2019-09-18 13:12:56	Picking a default resolution, desktop is 1280 x 1024, 32 bits
2019-09-18 13:12:56	Ratio is 1.25
2019-09-18 13:12:56	Resolution selected 1280 x 1024, 32 bits
2019-09-18 13:12:56	CRender::InitDevice: Using 32bit mode.
2019-09-18 13:12:56	CRender::InitDevice: Using vsync 0.
2019-09-18 13:12:56	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2019-09-18 13:12:56	CRender::InitDevice: HardwareTnL Enabled.  
2019-09-18 13:12:56	Hardware vertex shaders disabled. 
2019-09-18 13:12:57	Initializing render system.
2019-09-18 13:12:57	Trilinear Mipmapping available.
2019-09-18 13:12:57	Vertex Shader Version: 0.0 
2019-09-18 13:12:57	Pixel Shader Version: 0.0 
2019-09-18 13:12:57	Initializing engine internals.
2019-09-18 13:12:57	CRender::InitDevice completed successfully.
2019-09-18 13:12:57	Parsing INI file ./eqlsUIConfig.ini
2019-09-18 13:12:57	INI file ./eqlsUIConfig.ini loaded.

I suspect there's just something in the newer DLL that's expecting a later version of some system software than what was previously required (DirectX, .NET Framework, etc. etc.). Any information on that from the devs would be super appreciated! Thank you!

EDIT: I would also like to make mention of this other guy's recent post who describes a similar situation. He's using a Voodoo5 (so must be using an older system with AGP as well) and states that he was able to play P99 on it as recently as a year or so ago, but no longer can.
https://www.project1999.com/forums/s...d.php?t=331760
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norrathbrewing.com - My ongoing quest to collect every brew and visit every tavern on P99
Last edited by toddfx; 09-21-2019 at 08:01 PM..
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Old 09-21-2019, 07:52 PM
toddfx toddfx is offline
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Here's one of the machines I'm working with. This is all hardware released in 1999.

Pentium III 500mhz // ABIT BE6 II Slot 1 motherboard // 3dfx Voodoo3 3000 AGP 2x // 768MB PC100 RAM // Western Digital WD Expert 13.6GB 7600RPM HDD

Windows XP Pro 32-bit SP3 // DirectX9.0c // P99 patch v49b

I guess to prove I'm not ENTIRELY off my rocker (only a little bit), here's Titanium running on the machine connected to the EZ server without issue: [You must be logged in to view images. Log in or Register.]
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norrathbrewing.com - My ongoing quest to collect every brew and visit every tavern on P99
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Old 09-22-2019, 01:17 PM
soronil soronil is offline
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I can't help you, but this is really cool and I hope you get it going!
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Old 09-22-2019, 07:18 PM
sacman08 sacman08 is offline
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SInce you are using old hardware, do you happen to be using a 10Mb LAN card? Sometimes they can cause a machine that's looking for a fast connection to think the connection timed out. Not sure why the new patch files would trigger it.
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Old 09-22-2019, 07:32 PM
Rogean Rogean is offline
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Toddfx, DM me on Discord.
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Old 09-24-2019, 05:35 PM
Thulghor Thulghor is offline
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I have all that stuff in a box in a garage. Nearly the same system. I kinda want to do this now. Might be my new winter project.
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Old 09-24-2019, 06:46 PM
AbstractVision AbstractVision is offline
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This is impressive. Well done.
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Old 09-24-2019, 07:02 PM
toddfx toddfx is offline
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Haha well thanks guys it's no time for congratulations yet. It isn't quite there yet. I'm currently testing different software and hardware combos to figure out where the hangup is when it comes to P99. Don't hold your breath just yet.

If you're into this kind of stuff though, I've done a few of these types of builds which you can check out on this partially complete site of mine:
http://www.cpu.toddkumpf.com/
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