#71
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#72
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But yea, I was planning on avoiding it like the plague by rolling a Bloodsaber and watching it happen, but not caring because I was out of faction to do the quests, but if this buff is in I may change those plans lol | |||
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#73
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There’s only a single rabid wolf
Spawn in beta.... and unless you plan on sharing the camp and loot you gotta go turn those pelts in, the mob will green out around lvl 8-9, you could try your luck staying til 12 but I do t really see if being that big of an issue when wisps are lvl 9 and bandits/ lfay sisters are like lvl 10 and drop bronze you guys need to calm the fuck down | ||
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#74
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Everyone spots one edge case and thinks they're a genius.
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#75
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Exp from rabbids gives you greater exp than killing a blue creature past your 20s [You must be logged in to view images. Log in or Register.]
I have leveled to 26 on them. Why do people think they know how things work and then swear at other people? I find that people are more upset than the people who are saying this could be problem. I think its fair to be concerned about changes to the _most_ quest heavy zone in all of classic everquest. More trash mobs is a great idea, but the newbie yard is -> that way down the path to Qeynos. | ||
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#76
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Yeah but what I’m saying is good luck having that camp back when you go turn in those pelts
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#77
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#78
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And once you hit 12 or so it’s no longer the easiest way to make plat or the fastest way to level
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#79
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Besides, if anyone here thinks that speeding past level 12 is the spirit of green I would like them to explain to me how it is [You must be logged in to view images. Log in or Register.] Im gonna bow out because some of the people here are like thinking this is an argument we should be name calling eachother over and I am not on that level. I have made my fears pretty obvious hehe. I trust the staff, I hope that we dont speed up the first 12 levels of everquest but I am a sadist that loves these zones more than average so I am biased. | |||
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#80
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Rabids are not on a 1 minute timer, they are 6 minutes plus. Do some testing first, it's what the Beta server is for. (Basically negating all other comments on someone's "FACT" post)
As for people talking about how much cash they have earned or can earn, you are imaging this respawn rate with 100 population, not 1000-2000. I would like to see a weekend of faster respawn rates, maybe not 6x faster but at least 3x. Once 1 player reaches level 20, make a massive announcement, give them something unique, and set all respawns back to normal. EDIT: Either way, I don't plan on killing anything until level 4+. | ||
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